Wasteland Warrior - A Melee Animation Overhaul
⚪ Last updated 2024⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #147 of 212 Animation mods in this game by downloads
📋 About This Mod
WASTELAND WARRIOR | A MELEE ANIMATION OVERHAUL
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[]Covers all two-handed melee animations from FNV, its DLCs, and TTW.
[
]Unique animations for specialized weapons, like spears, the Thermic Lance, Chainsaws, etc.[]Covers all animations related to melee weapons: attacks, power attacks, blocking, block hit, recoiling, and sneaking.
[]All weapons have more attack variations than vanilla (except for spears).
- No balance changes whatsoever. Retains all vanilla attack timings. Retains movement boosts/restrictions from vanilla power attacks.
DESCRIPTION
The goal here was similar to Butcher Pete: develop a framework for the animations, keep the timings and power attack movements vanilla-style, and adjust as necessary per weapon.
However, instead of grouping weapons by damage type (chopping, slashing, or bludgeoning), the different animation sets here are largely styled around grip. The reason for this is twofold: having anything other than the weapon swing carry off screen with two-handed weapons looks bad in my opinion, as it doesn't properly communicate the weight of weapons intended to be heavier; and because there is a lot more variance in weapon styles with the two-handed weapons. I didn't realize this at first, which is the reason there is a "low grip" folder: that was me just re-baking my whole framework because I realized--too late--that several weapons would have clipping if the hand was higher up where I wanted it. Even so, this isn't perfect, but it should largely be unnoticeable during normal play.
In any case, this meant developing animations for the Thermic Lance--which I don't believe anyone has ever touched--due to its a) weird grip and b) unique attacks. I repurposed my Auto-Axe animations for the Chainsaw, and went ahead and made unique Knife Spear animations. The latter set will also serve as a framework for weapons in an upcoming weapon mod pack that I'm helping on.
Please note that, due to either technical difficulties with the rig, or me not being very good at melee yet (or some combination of both), FOVs about 75 might encounter some animation ugliness with certain animations. It should mostly be fine, but you have been warned--I do not have the energy to support FOVs that, in my opinion, actively make animations look worse, but I did my best. If you notice any weirdness with armors in first person and you have a
Wasteland Warrior is a comprehensive animation overhaul for Fallout: New Vegas that reanimates every two-handed melee weapon in the game. It preserves vanilla timings and power attack rules, ensuring zero balance changes. Requires kNVSE. With 1,679 endorsements and 151,920 downloads, it's a popular choice for players seeking fresh combat animations without altering gameplay.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 1,679 endorsements and over 151k downloads—clearly a go-to for melee fans
- Keeps vanilla timings and power attack rules, so your combat feel stays balanced while looking fresh
- Covers every two-handed melee weapon, so you get a consistent overhaul across the board
⚠️ Cons
- Requires kNVSE, so you'll need to install that dependency first—extra step for some
- Only affects two-handed melee; one-handed and unarmed animations are untouched
- Last updated in April 2024—might not be compatible with the latest game patches or mods
For Fallout: New Vegas players who want to refresh their melee combat visuals without messing with gameplay balance. If you're tired of the vanilla swing animations and want a more polished feel, this is for you. Skip if you're looking for gameplay changes or if you don't want to bother with kNVSE.
💡 Beginner Tips
- Make sure kNVSE is installed and up to date before adding this mod, or the animations won't load.
- Use a mod manager like Mod Organizer 2 to keep track of your load order and avoid conflicts with other animation mods.
- Test the animations in third-person and first-person views to see the full effect—some animations may look different depending on perspective.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- rockbiter68
- Version
- 1.1
- Downloads
- 151,920
- Endorsements
- 1,679
- Category
- Animation
- Created
- 3/5/2023
- Updated
- 4/10/2024
🔧 How to Install New Vegas Mods
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Visit the official mod page for specific installation instructions for this mod.
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