Viewmodel Recoil - individual weapon recoil - MCM - custom profiles

⭐ ⭐⭐ (5,286 endorsements) 📥 178,158 downloads 📌 v0.308 📅 3/23/2021
⚪ Last updated 2021

By MaggotHATE · Animation

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/24/2021 📅 Created: 3/23/2021
⚠️ Install Order · 6 steps
1🛠️ NVSE — New Vegas Script Extender Download ↗
2🛠️ 4GB Patcher — FNV 4GB Patcher Download ↗
3🔧 NVAC — New Vegas Anti Crash Download ↗
4🧩 JIP LN — JIP LN NVSE Plugin Download ↗
5🔧 YUP — Yukichigai Unofficial Patch Download ↗
6📦 Mod Configuration Menu Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #125 of 212 Animation mods in this game by downloads

📋 About This Mod

This mod adds "recoil" effect to the first person model - it does nothing to the camera or third person view, so it should be compatible with any other recoil mod.

Viewmodel recoil was tested with Immersive recoil, Real Recoil, Just Recoil Emulator - it works just fine with any of them, providing additional, separate movement.

I wanted a separate "punch" effect for my weapons, and B42 Weapon Inertia gave me an idea.

The movement works through a formula that depends on:

  • [] Player strength

    [] Player skill, respective of the weapon you use

    [] Weapon skill

    [] Weapon strength

    [] Weapon weight

    The weapon weight works differently for vertical and horizontal movements: assuming that all weapons are front heavy, heavy weight reduces vertical recoil and increases horizontal.

    The recoil formula is configurable, including separate vertical and horizontal movement settings.

    The settings are:

    • [] vDirectLoad - allows to load ini values with every shot, so you can see any changes you've made immediately.

      [] vVerticalIntensity and vHorizontalIntensity - control constant part of recoil for vertical and horizontal movements.

      [] vVerticalLowerLimit, vVerticalUpperLimit, vHorizontalLowerLimit, vHorizontalUpperLimit - these are the minimum and maximum values for recoil. They are absolute, so no other values will affect them in hipfire (see the Ironsights part below).

      []  vWeaponDamageCoeff - this controls how much weapon damage affects the recoil. Note, that the formula uses base damage values, so it's doesn't depend on the actual damage you do.

      [] vWeaponDamageCoeffH - this is an additional coefficient that is applied to horizontal movement only to make it less snappy.

      [] vStrengthCoeffV, vStrengthCoeffH - coefficients for the weapon strength requirements.

      [] vWeightInfluenceV, vWeightInfluenceH - control how much weapon weight affects recoil. Heavy weapons reduce vertical recoil, but increase horizontal.

      For Ironsights there are additional settings

      • [] vConstantCoefficient - this is a multiplier for the constant part of recoil when using ironsights.

        [] vIronsightsSkillBonus - this is an amount of skill "added" to the player skill in formula to make ironsighting easier. The idea here is that it's probably easier to master ironsights than hipfire.

      • vIronsightsLimitsMultiplier - this multiplier reduces maximum and minimum recoil for ironsighting.

        Additionally, there are settings for randomization:

🤖 AI-enhanced — based on mod data

A recoil mod for Fallout 4 that affects only the first-person viewmodel, leaving the camera completely still. Based on B42 Inertia and Immersive Recoil 2+ code, it offers individual weapon recoil and MCM custom profiles. With 5,286 endorsements and 178,158 downloads, it's a well-received animation mod, last updated in May 2021.

✨ Key Features

Affects first-person model only, camera stays completely still
Based on B42 Inertia implementation and Immersive Recoil 2+ code
Individual weapon recoil customization
MCM (Mod Configuration Menu) support for custom profiles

📊 Pros & Cons

✅ Pros

  • Huge community trust with 5,286 endorsements and 178k downloads
  • Camera stays still—perfect for players who hate screen shake
  • MCM profiles let you fine-tune recoil per weapon

⚠️ Cons

  • Last updated in May 2021—may have compatibility issues with newer game patches
  • Requires MCM and possibly other mods (B42 Inertia, Immersive Recoil) to work as intended
🎯 Is This For You?
For Fallout 4 players who want more immersive recoil without the camera bouncing around. Great for those who use MCM and like to tweak weapon feel. Skip if you prefer gameplay overhauls or don't want to fiddle with mod configurations.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure you have MCM installed and enabled before activating this mod, or the custom profiles won't show up.
  • Test recoil on a few different weapons to see how the viewmodel-only effect feels—it's subtle but noticeable.
  • If you're using other recoil mods, disable them to avoid conflicts; this mod is meant to replace them.

📊 Mod Details

Game
New Vegas Mods
Author
MaggotHATE
Version
0.308
Downloads
178,158
Endorsements
5,286
Category
Animation
Created
3/23/2021
Updated
5/24/2021

🔧 How to Install New Vegas Mods

Download from Nexus.

📖 Full step-by-step install guide for New Vegas →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.

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