The Great Khans Stay in the Mojave
⚪ Last updated 2023⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #6 of 22 Guilds/Factions mods in this game by downloads
📋 About This Mod
== Overview ==
This mod allows you to persuade Papa Khan (or command Regis if you are the chief) to remain in the Mojave instead of leaving. By doing so, Papa Khan will assist you in fighting for an independent Vegas.
To make this dialogue option available, the following requirements must be met:
-
[]Complete the quest "Oh My Papa" by convincing Papa Khan to "claim your own glory" either with the book or the speech check. Don't convince him to make a suicidal last stand at Hoover Dam.
[
]Complete the two Yes Man quests: "Side Bets" and "Change in Management."[]Be Idolized by the Great Khans.
[]Papa Khan must either be alive or have designated you as his heir, in which case you can talk to Regis.
Additionally, if you have a "Liked" reputation with the Followers of the Apocalypse, you can ask Papa Khan (or command Regis if you are the chief) to invite the Followers to Red Rock Canyon. This will result in Followers spawning at Red Rock Canyon and reduce the aggression of the Great Khans. They will no longer attack random NCR civilians like prospectors or caravanners. However, they will still engage in shootouts with NCR Troopers and other NCR military personnel they encounter. This will also cause a different endslide to play than if the Great Khans remained without the Followers.
This mod was designed for use with Claim the Mojave for players doing a Great Khan playthrough and with FPGE, although neither mod is required for this mod to work. This mod also has built in support for TLD.
This mod requires the following plugins:
-JohnnyGuitar NVSE
-JIP LN NVSE
-ShowOff NVSE
This Fallout: New Vegas mod lets players pursuing an Independent Vegas ending convince Papa Khan to keep the Great Khans in the Mojave after completing 'Oh My Papa.' It adds a new dialogue option for Yes Man-aligned characters, offering a narrative alternative to the default outcome. With 165 endorsements and 40,000 downloads, it's a niche but popular choice for role-players.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 165 endorsements and over 40k downloads—clearly a lot of players wanted this.
- Fills a real gap in the game's role-playing options for Independent Vegas runs.
- Simple and focused—does exactly what it says without bloat.
⚠️ Cons
- Only works for Independent Vegas endings—if you side with NCR, Legion, or House, this mod does nothing for you.
- Last updated in December 2023—might not be compatible with the latest game patches or mods that alter dialogue.
For Fallout: New Vegas players who love role-playing as an Independent Vegas and want to keep the Great Khans as a faction in the Mojave. If you're doing a Yes Man playthrough and want more narrative depth, this is a must-have. Skip if you never side with Yes Man or prefer other faction endings.
💡 Beginner Tips
- Make sure you've completed 'Oh My Papa' before trying the new dialogue option—it won't show up otherwise.
- This mod only triggers if you're on the Independent Vegas path with Yes Man, so plan your playthrough accordingly.
- If you're using a mod manager, just drop the file in and activate it—no load order tweaks needed for most setups.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- hman101
- Version
- 1.1
- Downloads
- 40,098
- Endorsements
- 165
- Category
- Guilds/Factions
- Created
- 9/3/2023
- Updated
- 12/6/2023
🔧 How to Install New Vegas Mods
Download from Nexus.
📖 Full step-by-step install guide for New Vegas →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.
Keep browsing — more New Vegas mods await