Remote Control Companions

⭐ ⭐ (644 endorsements) 📥 11,108 downloads 📌 vV7c 📅 11/18/2010
⚪ Last updated 2013

By b3w4r3 · Companions

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/6/2013 📅 Created: 11/18/2010
⚠️ Install Order · 5 steps
1🛠️ NVSE — New Vegas Script Extender Download ↗
2🛠️ 4GB Patcher — FNV 4GB Patcher Download ↗
3🔧 NVAC — New Vegas Anti Crash Download ↗
4🧩 JIP LN — JIP LN NVSE Plugin Download ↗
5🔧 YUP — Yukichigai Unofficial Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #37 of 176 Companions mods in this game by downloads

📋 About This Mod

Remote Control Companions V7c RemoteControlCompanions.esp This mod requires the latest version of NVSE You can download FOSE here http://nvse.silverlock.org/ --------------- Recent Changes --------------- 4-6-13: Fixed a script error in the follow all command which could have effected following behavior. 3 30 13: Added an all selection to the Remove Script Package option by request. This option will remove script packages from all companions within 5000 game units of the player, aprox 250 feet 3-17-13: Corrected a script error that caused the Mark Home options to malfunction when selecting spots higher than two. 4-29-12: Some adjustmemts have been made to accomodate changes in the game code. Main one being that the controls for the Move To Target command have been updated. Now the first time you use this command a message will ask you to set two keys to control the foward, and reverse movement of the marker actor. You must choose keys that are not bound already to game controls, or another mods buttons. If you select a key already in you you will be warned and asked to try again until both keys have been set. If you want to change these keys in the future simply holc down the grab key while clicking the Move To Target option and the menus will start again. Also changed is the addition of companion names in the menus thanks to the recent script extender functions. This is a double edged sword really. Now buttons will be replaced with your companion\'s name, and empty slots will display as . When adding a companion select one of the slots, otherwise those buttons shouldn\'t be pressed. Another change is companions that are set to anything other than follow will have their teammate status set to 0. This is to ensure that waiting companions stay put, and don\'t fast travel with you. Giving them the follow command will reset them as a teammate. I also revamped the Attack Target option to git rid of that part of the script causing an error and making the third menu disappear. Lastly I went through the edit stats menus and tried to make them cycle more logically. ------------ Description ------------ This mod allows you to issue commands up to eight companions remotely. An inventory item called the Command Headset will be added on starting the mod. Set it to a hot key for best results, then simply press your hot key to browse the list of companion options. This mod does not add any companions to the game. Instead it allows you to give orders to any companions set to player teammate, even companions added by other mods. No need to be close enough to your companion to click them for options just bring up the Command Headset. To add a companion select the Add a Companion option, then activate the companion you want to add same as if you were trying to talk to them. If you get a message that the actor is not set to player teammate you will have the option to make them one. ---------- Th

🤖 AI-enhanced — based on mod data

Remote Control Companions is a multi-follower control interface that lets you issue radio commands to up to eight companions simultaneously. With 644 endorsements and over 11,000 downloads, it's a well-received utility for players managing large groups. Last updated in 2013, it may be outdated for current game versions.

✨ Key Features

Adds a radio command interface for controlling up to eight companions at once.
Allows issuing commands to multiple followers simultaneously.
Designed for players who use large follower groups.

📊 Pros & Cons

✅ Pros

  • Community-approved with 644 endorsements and over 11,000 downloads.
  • Handy for managing big follower squads without juggling individual menus.
  • Lightweight utility that doesn't overhaul the game—just adds a control layer.

⚠️ Cons

  • Last updated in 2013—likely incompatible with current game patches.
  • May require additional mods or tweaks to work with modern setups.
🎯 Is This For You?
For players who love rolling with a full entourage of followers and want a streamlined way to command them all. Perfect for those who enjoy large-scale battles or roleplaying as a squad leader. Skip if you prefer solo play or use only one companion.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check the mod's forum or comments for user reports on compatibility with your game version.
  • If you're using a mod manager, try installing manually first to avoid conflicts.
  • Test with a small group of followers before commanding all eight to ensure commands work as expected.

📊 Mod Details

Game
New Vegas Mods
Author
b3w4r3
Version
V7c
Downloads
11,108
Endorsements
644
Category
Companions
Created
11/18/2010
Updated
4/6/2013

🔧 How to Install New Vegas Mods

Download from Nexus.

📖 Full step-by-step install guide for New Vegas →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.

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