RAD - Radiation (is) Actually Dangerous - Overhaul - with Injection Fix
⚪ Last updated 2022⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.5% endorsement rate
- 🏆 #41 of 68 Patches mods in this game by downloads
📋 About This Mod
I like KrazzyKlown's RAD - Radiation (is) Actually Dangerous - Overhaul. But it has a problem with Vanilla Player Items Injection Scripts. So I fixed it.
What did I fix
-
[]Stealth Suit Mk II Script (Old World Blues), without the fix, Stealth Suit will burn your stacks of Med-X & stimpak when player has high enough radiation level.
[
]Auto-inject stimpak & Auto-inject super stimpak Script (Lonesome Road), without the fix, Auto-inject stimpak & Auto-inject super stimpak will burn themselves when player has high enough radiation level.[]Prototype medic power armor Script (Tale of Two Wastelands - TTW version only), without the fix, power armor will burn your stacks of Med-X when player has high enough radiation level.
Requirement
-
[]Old World Blues and Lonesome Road DLCs or Ultimate Edition (No, I won't make split version, this game is more than 10 year olds, please go buy the DLCs)
[]Original RAD - Radiation (is) Actually Dangerous - Overhaul and its requirements. Work with Both Normal and Alt.
Compatibiliy
Compatible with any mods that didn't edit these scripts:
-
[]RADMainScript (from RAD mod)
[]NVDLC03AuralStealthSuitQuestSCRIPT (Old World Blues)
[]NVDLC04AutoInjectQuestSCRIPT (Lonesome Road)
- MS14PowerArmorScript (TTW)
How to make a patch yourself for other mods
1. Copy my RADMainScript from one of my files to new esp using xedit. RADMainScript from all my files work the same. This is a requirement or geck won't complie the edited script/ Geck condition won't work.
2. For script patching, Replace
Player. GetHealthPercentage
Player. GetAV Health / Player. GetPermAV Health
Player. GetAV Health / (player. GetPermAV Health + player. GetActorValueModifier Health 2)
RADQuestMain.fPlayerCurrentHPforMod
And recomplie the script.
3. Can also be use with Geck Condition by using GetQuestVariable
Remember that this is only works for player, so if your mod was design to works with NPC also, you should check the target before hand.
Special thanks to: KrazzyKlown, xax34hah, BrainBoxLtd, Demorome, IntenseMute
RAD - Radiation (is) Actually Dangerous - Overhaul - with Injection Fix is a patch for KrazzyKlown's RAD mod, fixing vanilla Player Items Injection scripts. It also provides an easy method to fix similar issues in other mods. With 644 endorsements and 119,120 downloads, it's a popular compatibility fix for Fallout 4.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 644 endorsements and 119k downloads.
- Directly addresses a common compatibility issue with RAD.
- Includes a method to fix similar problems in other mods.
⚠️ Cons
- Last updated in 2022 — may be outdated for current game versions.
- Requires the original RAD mod to function, adding an extra dependency.
For Fallout 4 players who use RAD and encounter issues with vanilla player items not being injected. Also useful for mod authors who need a template for fixing injection problems. Skip if you don't use RAD or don't care about injection fixes.
💡 Beginner Tips
- Ensure you have the original RAD mod installed before adding this patch.
- Use a mod manager like Vortex or MO2 to easily manage load order and avoid conflicts.
- If you're a mod author, check the included scripts to learn how to fix injection issues in your own mods.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- KrazzyKlown and Nechigawara Sanzenin
- Version
- 1.1
- Downloads
- 119,120
- Endorsements
- 644
- Category
- Patches
- Created
- 8/22/2022
- Updated
- 8/23/2022
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