NPCs Consume Ammo - TTW
⚪ Last updated 2013⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #100 of 435 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
This mod needs NVSE
This is a feature excerpt from my upcoming Project Nevada additions mod. Check out my work on that at the Project Nevada - Extra Options page.
DESCRIPTION: Does it ever bug you that NPCs don't use ammo, or do you just want the wasteland to be a harsher place? With this mod, NPCs will use ammo on all guns, even those added by mods. It also gives NPCs a chance to be carrying special ammo types (and yes, they do use them). Now the wasteland will be much harsher, you and your enemies will both rush to a fallen combatant to get ammo or a new gun.
Unlike any other mod that makes NPCs use ammo, this mod uses a script that looks for NPCs in every cell, and sets the weapon they have equipped to use ammo. This change does not persist in your save, so if you don't like it, you can always remove it.
Features:
- []NPCs use ammo. []NPC ammo amount is increased by multiples of the amount of ammo the weapon uses. []Gives NPCs a chance to carry and use special ammo types. Adds loot drops for them as well as having NPCs use them against you. []Fully compatible with all weapon and ammo adding mods. If an NPC uses it, they'll consume ammo.
Update 1. 3:
- []Now works for Super Mutants and other actors that use weapons, such as aliens. []A new method of checking for NPCs ensures that all NPCs get ammo for whatever weapon they happen to start using first. []Lighter weight system that is more randomized to prevent all NPCs from reequipping at the same time. This should reduce strain at cell changes. []Monitors all NPCs until they pull out a weapon.
DETAILS: NPCs Consume Ammo works by checking each time the player changes cells for all actors in the cell. It then adds a token to those actors that checks them for an equipped weapon. If they have one, it will give them some extra ammo, flag that NPC as having gotten ammo, and then clean itself up (no extra scripts running). If the NPC doesn't have an equipped weapon, the script goes into standby and will wait several seconds before checking again. This covers NPCs who carry weapons but don't equip them until they are attacked or attacking something.
In addition to the above changes, the script will now periodically rescan the cell you are in for new NPCs (such as from random encounters) and give them more ammo too. Player Teammates have been exempted from this system (based on faction), preventing them from getting free ammo, and ensuring that they can use their companion weapons forever.
An exception has also been made for any weapon that uses Micro Breeder ammo. Because NPCs can't regenerate ammo, weapons that use Micro Bree
NPCs Consume Ammo - TTW is a small gameplay mod for Tale of Two Wastelands that makes NPCs actually use ammunition, addressing a common immersion gap. It is fully compatible with all mods that add weapons, making it a safe addition to most load orders. With 463 endorsements and over 10,000 downloads, it has a solid following despite its age.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 463 endorsements and over 10k downloads — clearly a mod people trust.
- Tiny footprint: just tweaks ammo consumption, so it won't conflict with most mods.
- Adds a layer of realism that makes combat feel more grounded — NPCs aren't firing infinite bullets anymore.
⚠️ Cons
- Last updated in 2013 — over a decade old, so it may have compatibility issues with newer TTW versions or mods.
- The mod's simplicity means it might not be noticeable unless you're specifically watching NPC ammo counts — it's a subtle change.
For TTW players who crave realism and want NPCs to respect ammo limits. Also for modders who want a lightweight, compatible addition to their load order. Skip if you're looking for flashy features — this is a quiet, behind-the-scenes tweak.
💡 Beginner Tips
- Since this mod is from 2013, test it with your current TTW version early in your load order to catch any conflicts.
- Use a mod manager like Mod Organizer 2 to easily enable/disable this mod if you suspect issues.
- Pair this with mods that add new weapons — the compatibility promise means it should work, but always check for updates.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- Gribbleshnibit8
- Version
- 1.3
- Downloads
- 10,171
- Endorsements
- 463
- Category
- Gameplay Effects and Changes
- Created
- 10/19/2012
- Updated
- 3/9/2013
🔧 How to Install New Vegas Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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