Mercy Killing Karma - Updated
⚪ Last updated 2024⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #76 of 330 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Update to the old Mercy Killing Karma mod for consistency, functionality, and aesthetics
DESCRIPTION:
See the original Mercy Killing Karma mod for more detailed information.
The basic rundown is this: the crucified individuals of the Mojave, excluding Benny, can now be interacted with to either save, torture, or kill them.
-
[]Saving them will net you good karma as well as reputation with all their factions and the NCR.
[
]Putting them out of their misery will net you karma. - Prolonging their suffering aka torture will net you negative karma.
The menu that comes up is more interactive now, in that when you first interact with the crucified, you'll have to do some skill-based examinations to see how to save them. Subsequent interactions with any crucified will retain this knowledge.
You get less reputation with the NCR now. There aren't a lot of crucified, but you used to be able to farm NCR rep by saving them, that has been addressed.
Other relevant factions also give small amounts of reputation. The powder gangers for the nipton crucified, and the followers for everyone else.
Removed all the worldspace edits because they were totally unnecessary. They were mostly just lawnmower blades on the crosses.
Fixed the oversight where there's a gap between two of the Medicine checks
Killing the crucified in general also gives positive karma, since you're ending their misery.
Medical supplies necessary to heal a patient are decided on the first interaction with them, thus they are "unique" to each individual, and should not change.
INTERACTION:
Just click on one of the crucified and the menu will pop up. You'll get relevant information from the examination options.
If you want more details:
Menu Options:
Option 1 - is to attempt to save the patient with no equipment or supplies, and insufficient medical knowledge. They are almost guaranteed to die.
BUT, there is a random chance that you may save them, aided slightly by your luck. Of course, their life might not be all that great afterwards and so your rewards are lesser to reflect that.
Available until you have 65 in Medicine, and prints the relevant values to the console so you can see how much you succeeded or failed by.
Option 2 - is to perform a medical examination. This will remove itself, but enable option 3 and 4 for all future crucified.
Option 3 - is available until you have 65 in Medicine, and is simply a reminder that you can't save the patient without supplies.
Option 4 - is the option to save the patient with pure medical skill, and is available at 65 or higher Medicine skill.
this rewards a lot of positive karma and a lot of NCR reputation, as well as relevant faction reputation based on the patient's af
📊 Mod Details
- Game
- New Vegas Mods
- Author
- Fantafaust
- Version
- 1.2
- Downloads
- 1,597
- Endorsements
- 57
- Category
- Gameplay Effects and Changes
- Created
- 4/18/2024
- Updated
- 7/2/2024
🔧 How to Install New Vegas Mods
Download from Nexus.
📖 Full step-by-step install guide for New Vegas →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.
Keep browsing — more New Vegas mods await