Meat Prep Animations Restored
⚪ Last updated 2024⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #158 of 212 Animation mods in this game by downloads
📋 About This Mod
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MEAT PREP ANIMATIONS RESTORED
THIS MOD REQUIRES JIP NVSE
NOW COMPATIBLE WITH FUNCTIONAL POST GAME ENDING WITH BIG THANKS TO TROOPER!
(Make sure to delete the old esp if you already have it as the new file is now an esm!)
Does this count as cut content? Kinda? Sorta?
There's an oddly specific FO3 holdover in the game files for the furniture marker for grisly meat preparation animations from The Pitt. It seems at one point Obsidian had planned on using these animations; the marker was placed once in Camp McCarran (but in a very illogical position) and another area had been set up for the marker in The Fort but left unfinished. While the animations are present in the BSA, nothing is set up to be functional.
This mod readds the various animations and ties them to the existing animation furniture marker and further integrates them across the worldspace where they would logically exist. Most of the markers have newly created npcs designed to use them in the following locations:
- Camp Golf
- Ultra Luxe Kitchen
- Tops Restaurant
- The Gray
- Westside
no new NPC
**new meat vendor
The more gruesome animations that blatantly involve preparing human flesh (blame The Pitt) have been set to only be available to canonically cannibalistic factions - White Gloves, Fiends and Jackals - the function I used to check for multiple possible factions only exists in JIP NVSE, hence the dependency. If a NPC is not in any of those three factions they will only use the regular non-cannibal animations.
This mod is theoretically compatible with all mods (please let me know if anything doesn't) and is fully usable as a modder's resource; just use the existing vanilla furniture marker (DLCPitPreparingMeatMarker) and this mod will be able to fire its animations whenever a npc uses it!
This may be part of a larger project to integrate all of the various unused FO3 DLC animations in NV's BSAs; something similar to Antares' classic Animated Morrowind mod. Feel free to leave any suggestions for animations or additional locations to add the meat marker to!
Restores an unfinished animation marker with unique meat preparation animations and adds them across the Mojave. Also available as a modder's resource. A niche but popular animation mod for Fallout: New Vegas, with 768 endorsements and 132,519 downloads, last updated March 2024.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 768 endorsements and over 132k downloads
- Brings new life to the Mojave with unique meat prep animations
- Doubles as a modder's resource for other creators
⚠️ Cons
- May require manual placement or mod manager setup, but unclear
For Fallout: New Vegas players who want more immersive and varied animations in the wasteland. Also for modders looking for animation resources to use in their own projects. Skip if you prefer gameplay over cosmetic changes.
💡 Beginner Tips
- Use a mod manager like Vortex or FOMM to install and manage the mod easily.
- Check for conflicts with other animation mods that might affect the same markers.
- If you're a modder, extract the resource files to use in your own mods.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- Blooper Reel
- Version
- 1.0
- Downloads
- 132,519
- Endorsements
- 768
- Category
- Animation
- Created
- 1/13/2021
- Updated
- 3/10/2024
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install New Vegas Mods
Download from Nexus.
📖 Full step-by-step install guide for New Vegas →
Visit the official mod page for specific installation instructions for this mod.
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