Mason Jar Mine - DECREPIT
⚪ Last updated 2014⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 10.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #136 of 462 Weapons mods in this game by downloads
📋 About This Mod
Adds the mason jar mine from Fallout 3 concept art to the game, in 3 mine types: Timer, Proximity, and Detonator. Model was built with a combination of existing meshes, just like the concept art depicted.
[IMPORTANT - READ]: This mod is now decrepit - please use the updated version found here.
REQUIRES LONESOME ROADS DLC
Wow - I never expected this mod to be popular enough to make it to the hot files! This is my first Fallout: New Vegas mod after all! Thanks to everyone who supported me, and special thanks to Jokerine, for the havok mesh, her merchant addon mod, and some custom icons (I will include these later in one way or another), PickleJar, for advice on how to make different mine types, and weijiesen for creating a custom explosion effect and graphic (will be included soon!).
If you were using any version of this mod under v1. 1, you MUST update! I accidentally screwed up the recipe for the Mason Jar Mine in those earlier versions and as a result you didn't get a mine when you attempted to craft it (I forgot to add the result of the recipe in the GECK haha).
Jokerine created a mod plugin with a custom merchant that sells the new mason jar mines and all the components needed to craft them. You can find her mod here: http://www.nexusmods.com/newvegas/mods/56176/?
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Description:
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I noticed while reading the Fallout Wikia that there was concept art made for an improvised Mason jar Mine. However, the idea never made it past the concept art stage. I was a bit surprised that no one had made a mod for this yet, so I decided to try my hand at making one.
I used existing meshes and textures to make the model and tried to keep it as close to the look of the Fallout 3 concept art as possible (with some artistic licence taken on my part).
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Change Log:
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-Initial Release
1. 01:
-Updated mine to act like a time bomb (15 second timer) rather than a proximity mine. Thanks to PickleJar for telling me how to do this!
-Fixed a mistake on my part that made the mines impossible to craft
-Added a recipe for nails as per request
-Added a custom PipBoy image. See the images section for a preview!
-Fixed the collision of both the new meshes. Thanks to Jokerine for rigging the havok mesh for me!
-Removed the "Craft" prefix from the Mason Jar and Mason Jar Mine, as it was unnecessary (i.e. "Craft Mason Jar Mine" became "Mason Jar Mine" at the crafting table)
1. 12:
-Added 2 new mine types - Proximity and Detonator with a new mesh (cigarette removed, sensor module added). Proximity functions the same as a frag mine, detonator works like c44 and requires you to set it off with a detonator
-Removed my custom nail recipe, and edited the one added by Lonesome Road. Now made at the reloading bench, but removed the vanilla Gun skill requ
📊 Mod Details
- Game
- New Vegas Mods
- Author
- Ulithium_Dragon
- Version
- DECREPIT
- Downloads
- 1,564
- Endorsements
- 165
- Category
- Weapons
- Created
- 6/12/2014
- Updated
- 6/14/2014
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