Lucky Revolver Buff
⚪ Last updated 2018⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #161 of 372 Weapons mods in this game by downloads
📋 About This Mod
So I'm pretty sure every person is bummed out about how crappy the revolver "Lucky" is, because of several reasons. For a weapon that looks that amazing and requires you to have 75 lockpick to acquire, the weapon is really lackluster. So what I've done is buff it a bunch to make it a viable weapon, like a unique weapon should be BETHESDA (I'm looking at you Pale Blade, unique weapon my ass).
Stat changes and reasoning:
Damage: Damage has been buffed from 30 to 40, to make it out perform the regular . 44 magnum revolver by 4 points of damage. This already makes it a very good weapon because it's pretty powerful and uses cheap ammo.
Crit Damage: Crit damage has been buffed from 30 to 45. Obviously the weapon's name suggests that critical hits is this weapon's main niche, so I made it's crit damage higher than it's regular damage (on most weapons the crit damage is equal to the base damage)
Crit Chance: Crit chance multiplier has been raised from 2. 5 to 3. 75. This is again due to the weapon's name suggesting it;s supposed to heavily rely on critical hits, so if you have a decent luck stat you should be landing critical shots pretty often.
Skill Requirement: Skill requirement was raised from 0 to 60. Considering that this is supposed to be a viable weapon for late game, I felt like it's requirements should be a bit more tasking.
Strength Requirement: Strength requirement has been raised from 3 to 4. Considering that this is supposed to be a viable weapon for late game, I felt like it's requirements should be a bit more tasking, not that it really matters because it's unlikely that you'll build a character with less than 4 strength.
Cap Value: Cap value has been increased from 1500 to 2750. Considering how fucking amazing this weapon looks, and that I just felt like making it more valuable because why not, it should cost more. Who in their right minds would sell this work of art anyway?
Important Note:
This mod doesn't change the look of the revolver. The revolver you see in the thumbnail is how the revolver looks with the combination of the Weapon Mods Expanded mod and the Weapon Retexture Project mod, which I highly suggest you use, because there is literally no reason not to use them.
This mod rebalances the Lucky revolver in Fallout 4, making it a more viable weapon choice. It's a simple stat tweak mod with 313 endorsements and over 8,500 downloads, last updated in 2018. For players who want to use Lucky without feeling underpowered.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 313 endorsements and 8.5k downloads.
- Makes a niche weapon actually worth using.
- Lightweight mod that won't bloat your load order.
⚠️ Cons
- Last updated in 2018 — might be outdated for current game patches.
- No detailed changelog or stat specifics provided.
- Only affects one weapon, so limited scope.
For Fallout 4 players who love the Lucky revolver but find it underpowered. If you're a completionist or role-player who wants every unique weapon to be viable, this is for you. Skip if you want broader weapon rebalances or new content.
💡 Beginner Tips
- Since it's a simple esp, just drop it into your Data folder and enable in the launcher.
- Load order doesn't matter much, but place it after any mods that alter Lucky's stats.
- If you're using a mod manager, install it like any other mod and let the manager handle it.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- DenisGruzmark
- Version
- Final
- Downloads
- 8,596
- Endorsements
- 313
- Category
- Weapons
- Created
- 9/28/2018
- Updated
- 9/28/2018
🔧 How to Install New Vegas Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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