Improved Ammo Crafting -ver 2-

⭐ ⭐ (339 endorsements) 📥 8,899 downloads 📌 v1.45 📅 11/19/2010
⚪ Last updated 2010

By Sinraptor and kettchup · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/9/2010 📅 Created: 11/19/2010
⚠️ Install Order · 5 steps
1🛠️ NVSE — New Vegas Script Extender Download ↗
2🛠️ 4GB Patcher — FNV 4GB Patcher Download ↗
3🔧 NVAC — New Vegas Anti Crash Download ↗
4🧩 JIP LN — JIP LN NVSE Plugin Download ↗
5🔧 YUP — Yukichigai Unofficial Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #158 of 435 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

This mod picks up where Sinraptor\'s \"Improved Ammo Crafting\" (http://newvegasnexus.com/downloads/file.php?id=35302) left off, rebalancing and expanding ammo crafting. Sorted version is for use with Inventory Sorters (http://newvegasnexus.com/downloads/file.php?id=34950); it only changes the names of all the parts to \"CASE: Brass,\" \"CASE: Lead,\" \"CASE: Powder, Pistol,\" \"PART: Teddy Bear,\" etc. If you want to keep the weight of Lead at . 0014, load the sorter later. If you want the weight to be 0 (as defined in this mod), load it later instead. NOTE Grimey warned me that his mod (now partially incorporated into this mod) causes problematic NPC behaviour during the Silver Rush side quest; however, I did not add any ammo in this mod, I only changed/added recipes, so there shouldn\'t be any glitches. If there are, let me know. END NOTE Version 1. 45 - Fixed error where only 100x version of \"Breakdown MFC Overcharge\" was available. - Added recipes for Incendiary, Pulse, and Plasma grenades, and changed recipe name for frag grenades to \"Grenades, Frag\" instead of just \"Grenades.\" Incendiary grenades require flamer fuel, Pulse grenades require fission batteries (1 battery for 10 grenades) and energy cells to jump-start the pulse, Plasma grenades require max-charge MFCs. - Added recipe for frag mines; slightly reduced lead cost and added a sensor module. If this works out, I will include Plasma and Pulse mines too (same thing; reduce lead cost and add sensor module). Version 1. 40 - Fixed some of the 100x recipes that were only creating 1 ammo instead of 100 but consuming 100x parts. - . 44 SWC Hand Load recipe now compatible with the compiled patch. (Or at least, it was for me. Let me know if you are still having problems). - Added Breakdown versions of Max/Overcharge ammo (requires an equivalent number of drained cells to produce regular ammo again. - Added conversion recipes for bulk energy ammo. Now 5 bulk cells will give you 1 normal cell (or 2 if you have Vigilant Recyler). Science skill requirements are the same as for recycling drained cells. - Fission batteries can now be used to recharge drained cells. 1 fission battery can be used to recharge 12 drained MFCs, 18 SECs, or 36 ECPs. With the Vigilant Recycler Perk, you can charge 18 MFCs, 24 SECs, or 48 ECPs with one fission battery. Science requirements are the same as for recycling drained cells. - Modified the recipes requiring Vigilant Recycler for people (like me) that use a perk-altering mod, so that if you somehow have the Vigilant Recycler perk and only 40 Science, you can still recycle/recharge Electron Charge Packs at the lower rate instead of being unable to recharge them at all because the Efficient Recycling recipe requires 65 science. Now, the efficient recipes will only show up if you have both the perk and the skill (which is all the time in Vanilla but not always with some other mods). This doesn\'t alter the perk itself, so it sho

🤖 AI-enhanced — based on mod data

Expands ammo crafting in Fallout: New Vegas, adding new recipes and options. With 339 endorsements and 8,899 downloads, it's a well-received gameplay mod for players who want more flexibility in ammunition production. Last updated in 2010, so compatibility with current game versions is uncertain.

✨ Key Features

Expands the ammo crafting system with additional recipes and options.
Provides more flexibility for players who want to craft ammunition.
Well-received by the community with 339 endorsements.

📊 Pros & Cons

✅ Pros

  • Community-approved with 339 endorsements and nearly 9k downloads.
  • Adds meaningful depth to the crafting system for survivalist playthroughs.
  • Lightweight mod that doesn't overhaul the whole game—just ammo crafting.

⚠️ Cons

  • Last updated in 2010—may be incompatible with current game versions or DLC.
  • Requires testing to see if it conflicts with other crafting mods.
🎯 Is This For You?
For Fallout: New Vegas players who enjoy crafting their own ammunition and want more options beyond the vanilla recipes. If you're a survivalist or hardcore mode player, this mod adds useful variety. Skip if you prefer a vanilla experience or don't use crafting much.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Since it's an older mod, check the comments section for any reported issues with DLC or patches.
  • Make a backup of your save before installing, just in case the mod affects your current playthrough.
  • If you use other crafting mods, load this one after them to ensure compatibility.

📊 Mod Details

Game
New Vegas Mods
Author
Sinraptor and kettchup
Version
1.45
Downloads
8,899
Endorsements
339
Category
Gameplay Effects and Changes
Created
11/19/2010
Updated
12/9/2010

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