Ghoul Rad Tweaks

⭐ ⭐ (133 endorsements) 📥 1,653 downloads 📌 v3 📅 4/5/2016
⚪ Last updated 2023

By migck · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/1/2023 📅 Created: 4/5/2016
⚠️ Install Order · 5 steps
1🛠️ NVSE — New Vegas Script Extender Download ↗
2🛠️ 4GB Patcher — FNV 4GB Patcher Download ↗
3🔧 NVAC — New Vegas Anti Crash Download ↗
4🧩 JIP LN — JIP LN NVSE Plugin Download ↗
5🔧 YUP — Yukichigai Unofficial Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 8.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #52 of 330 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Makes a few rad tweaks to ghouls.(disclaimer: tweaks may not be as rad as stated, if in doubt consult your oncologist)

Ghoul Rad Tweaks

There used to be a long text here, but I yeeted it. Anyways.

This mod originally fixed the "Radiation Healing" effect that ghouls have, which intended to give them a flat 10 HP/sec restoration effect while they were receiving more than 1 Rad/sec. While this was incorporated by some mods, here I've given it a little bit of nuance.

Ghouls have their rad resist abilities dropped by 10%, to something like 70-80% total so that they can get in a few more rads/sec in radiated areas. They now heal 2 HP/sec per each Rad/sec they are receiving: if they are under 0. 5 Rads/sec they'll just regenerate 1 HP/sec, while if they are in a lethal area with lots of rads per second and you're surviving there with Rad-X and RadAway, they'll go full wolverine as expected. Their limbs can also regenerate at the same rate as their health bar, provided they are not currently in combat, or that the limb has not reached breaking point yet.

This healing rate can be adjusted with the GhoulHealMult global.

This can apply to both Feral Ghouls, and NPC ones. NPCs whose race has the ActorTypeGhoul keyword will have the ghoul traits of rad resistance and regeneration added to them, if they lacked them before. Which surprisingly most of the ghoul NPCs do lack, so this was easier than going through them to grant it directly and create compatibility headaches. You can now send Raul to stand for a while in a radioactive pool and he'll come back good as new.

Glowing Ones' burst attack now only deals damage to non-ghouls, is now considered an explosive weapon attack with them as the source of it for the purposes of perks, etc. and its extra radiation heals ghouls as expected.

And finally, Feral Ghoul Reavers can use the gut grenade attack from FO3 Broken Steel. The impact doesn't do much damage, but it will cause a ton of radiation damage to both your HP and your limbs. They will still try to close the distance quickly, but if they can't reach you and start lunging guts you better be on the move.

📊 Mod Details

Game
New Vegas Mods
Author
migck
Version
3
Downloads
1,653
Endorsements
133
Category
Gameplay Effects and Changes
Created
4/5/2016
Updated
10/1/2023

🔧 How to Install New Vegas Mods

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