FNV Clean Animations - Service Rifle
⚪ Last updated 2022⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #24 of 93 Animation mods in this game by downloads
📋 About This Mod
FEATURES
-
[]Complete re-animation for the Service Rifle and its variants.
[
]Gameplay-friendly.[]Two full reload variants, and two partial reload variants.
[]Supports TTW attack animations and non-TTW attack animations.
[]Three jam animations of varying lengths that have different chances to play based on the condition of your weapon.
[]Includes two different locomotion options:
[]A version blending Hit - Locomotion and my custom locomotion for walking/iron sights locomotion (featured in the video).
[]A version with no locomotion, allowing you to choose from the various locomotion sets out there.
DESCRIPTION
I could go on for a while about the style I was trying to achieve here--something about trying to lean into the idea this an idea for military soldiers, but still keeping some flair and while also keeping it nice and video-gamey feeling--but I don't know how much we need that, yeah? It's probably best it speaks for itself. I guess, as usual, it's also a re-interpretation of the vanilla reload, complete with pulling the mag out and all of that, but with a bolt release button instead of a charging handle. This was just better to do pacing-wise and visually, so I went with it. Thanks to being pushed by RaqCoon, I not only made a very cool jam animation for it, but also implemented a condition-based jam system that place three different jam animations depending on your weapon condition. It's cool, and folds unobtrusively into the vanilla system. Look further on in the description for details.
Other than that, balance on the timings is more-or-less in-line with how I've been doing assault rifles, so it should line up. Oh, and the mod works with or witho
A full reanimation mod for the Service Rifle in Fallout: New Vegas, adding three weapon-condition-dependent jam animations. Requires kNVSE and supports both TTW and non-TTW versions. With 230 endorsements and 10,934 downloads, it's a well-received animation overhaul for fans of the iconic rifle.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved (230 endorsements) with over 10k downloads.
- Adds immersive jam animations that vary based on weapon condition.
- Works with both Tale of Two Wastelands and vanilla New Vegas.
⚠️ Cons
- Requires kNVSE, so you'll need to install that dependency first.
- Last updated in December 2022 — may not be compatible with the latest game patches or mods.
- Only covers the Service Rifle, so if you want other weapons reanimated, this won't help.
For Fallout: New Vegas players who want more immersive weapon handling, especially fans of the Service Rifle. If you're using TTW or vanilla and don't mind installing kNVSE, this is a solid pick. Skip if you're looking for gameplay changes or broader animation overhauls.
💡 Beginner Tips
- Make sure kNVSE is installed and up to date, as this mod won't work without it.
- If you're using a mod manager like Vortex or Mod Organizer 2, let it handle the file placement to avoid conflicts.
- Check your load order to ensure this mod loads after any other Service Rifle mods to prevent overwriting animations.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- rockbiter68
- Version
- 1.0.2
- Downloads
- 10,934
- Endorsements
- 230
- Category
- Animation
- Created
- 11/2/2022
- Updated
- 12/6/2022
🔧 How to Install New Vegas Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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