Exploding Pants Fix NVSE
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #68 of 88 Bug Fixes mods in this game by downloads
📋 About This Mod
What it does
Fixes a vanilla bug where grenades or dynamite fail to explode when planted on NPCs via reverse-pickpocket when they had their detonation/impact flags changed.
The bug (simple)
Some grenade mods configure their explosives to detonate on impact rather than on a timer. This works fine when you throw them - they hit something and go boom. But if you reverse pickpocket then nothing. They play the pat-down animation and your grenade indicator is left on forever.
The bug (technical)
BGSProjectile has a flag called Alt. Trigger (bit 0x4 in projFlags). When set, the projectile uses timer-based detonation. When cleared, it uses impact detonation.
The reverse-pickpocket code path checks this flag to determine if a planted grenade should be "live." If Alt. Trigger is off, the game doesn't recognize it as a live grenade and skips creating the timed projectile reference. Even if you force the projectile to be created, a second check in the projectile update function (sub_9C3190) gates the timer countdown logic behind the same flag - so the grenade never detonates.
The fix
This plugin hooks the planting code to temporarily enable Alt. Trigger during projectile creation, tracks the planted grenade reference, then restores the original flag. During the detonation check, it forces timer logic for tracked grenades only. Normal thrown grenades remain impact-based if you've modded them to be so.
DESIGNED FOR EXPLOSIVE OVERHAUL
Exploding Pants Fix NVSE is a bug fix plugin for Fallout: New Vegas that ensures grenades planted via reverse-pickpocket detonate on a timer instead of on impact, while preserving normal behavior for thrown grenades. It requires NVSE and is a DLL plugin, with 175 endorsements and 6,575 downloads, last updated in February 2026.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Fixes a specific, annoying bug that breaks stealth builds
- Active development (updated Feb 2026)
- Community-tested with 175 endorsements and 6.5k downloads
⚠️ Cons
- Requires NVSE, so not for vanilla purists
- Niche fix—only matters if you use reverse-pickpocket grenades
- No documentation on compatibility with other mods that alter grenade behavior
For Fallout: New Vegas players who love stealthy reverse-pickpocket tactics and want grenades to actually work as intended. Skip if you never plant explosives on enemies or if you avoid NVSE mods.
💡 Beginner Tips
- Make sure you have NVSE installed and launch the game through NVSE's loader, not the default executable.
- If you use a mod manager like Vortex or Mod Organizer 2, install the DLL as a regular mod and enable it in your load order.
- Test with a saved game where you have a reverse-pickpocket grenade ready to confirm the fix works before relying on it in combat.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- Into the Rough
- Version
- 1.1.1
- Downloads
- 6,575
- Endorsements
- 175
- Category
- Bug Fixes
- Created
- 11/26/2025
- Updated
- 2/5/2026
🔧 How to Install New Vegas Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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