Epic Skills - Effects over 100 - like Wasteland Mastery
⚪ Last updated 2011⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 4.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 30 General mods in this game by downloads
📋 About This Mod
(Hey all - I have no idea if this mod works, but I recently noticed that someone bought my XFO-NV.com link and is using it to pawn some BS web extension. Please don't go there!)
Normally, the game allows skills to go well over 100, but it doesn't continue to calculate effects.
Now it will! Now you can create your epic character with skill effects calculated up to skill levels of 201, including new abilities!
(Of course, this mod also "uncaps" those skills, allowing you to place points past 100 at level-up)
NVSE, the script extender, is required for this mod, and can be found at nvse.silverlock.org -- don't worry, it's an easy installation.
** Since the pip-boy does not correctly display skills above 100, and neither does the level-up screen, I have included the ability to check them. Press alt-K to bring up a screen displaying all of your true skill values. The game is* aware of these values (as also shown by console: player.getav skillname).
The following is a list of effects included so far:
Barter: Every 10 points over 100 decreases buy prices by 5%
Energy Weapons: Every 10 points over 100 burns through 2 DT of your enemy's armor; also adds 5% VATS accuracy. The DT is additive; for example, at 150, you'll ignore 12 DT of enemy armor (first 2 for Skill Level 100).
Guns: Every 10 points increases your critical chance by 1%; also adds 5% VATS accuracy.
Lockpick: This one's a little special -- I've added a couple of new, scaling, "epic" abilities. First, with a lockpick over 100, you'll be able to attempt to pick locks that require keys or were previously "impossible." Your odds of success increase (from 25% to 75%) from skill level 100 to 200, and you can only try this once per door (if you fail, you'll have to find the key). Second, you can now lock a door behind you. The lock level will depend on your skill, and you can only do this once per day (to prevent several exploits, including the fact that you get xp when you re-unlock that door).
Medicine: (Hardcore Mode only) For every 20 points, stimpaks will heal approximately 20% more; for every 10 points, doctor's packs will heal about 15% more
Melee: For every 10 points, you will do 10% more damage with melee weapons.
Repair: For every 10 points, your weapons and armor will decay ~9% more slowly.
Science: For every 10 points, your chance to receive recyclable energy weapon ammo increases by 10% (cumulative with any other bonuses), and your damage vs. robots increases by 10%
Sneak: For every 10 points, your sneak attack critical damage increases by 5%. (I was also going to allow higher accuracy while sneaking and hidden, but couldn't balance it properly; it may be included in the next update.) Unfortunately, the "chameleon" effect used by stealth boys is broken and doesn'
Epic Skills lets you push skills past 100 in Fallout 3, adding new effects and abilities for high-level builds. It also displays your true post-100 skill values, making it a must-have for min-maxers and completionists.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust (2,535 endorsements) — this is a proven classic
- Over 55k downloads show it's been a staple for years
- Opens up new build possibilities for veteran players
⚠️ Cons
- Last updated in 2011 — may have compatibility issues with modern setups or DLC
- Requires manual installation or mod manager setup — no automated installer
For Fallout 3 veterans who've maxed out every skill and want new ways to keep progressing. Also for completionists who want to see their true skill numbers beyond the 100 cap. Skip if you're a casual player who rarely hits 100 in a skill.
💡 Beginner Tips
- Since this mod affects skill values, make sure to load it after any other mods that alter skills to avoid conflicts.
- If you use a mod manager like FOMM, install via that to keep track of files easily.
- Check the mod's forum page for user patches or compatibility notes, as it's old and may need tweaks for GOTY edition.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- Xodarap777
- Version
- dunno
- Downloads
- 55,581
- Endorsements
- 2,535
- Category
- General
- Created
- 1/26/2011
- Updated
- 1/27/2011
🔧 How to Install New Vegas Mods
Download from Nexus.
📖 Full step-by-step install guide for New Vegas →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.
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