Energy Ammo Tweaks (Damage and DT)
⚪ Last updated 2016⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #9 of 22 Ammo mods in this game by downloads
📋 About This Mod
Overhauls the damage and a few other effects of energy weapon ammo
Short Description
Most people seem to share the same opinion that energy weapon damage is awful in the most recent Fallout games (FO3, FNV, and FO4). This mod aims to provide a simple fix to the damage of energy weapons while taking into account the intentions of the Devs in balancing Projectile and Energy weapons (See long description for explanation).
Long Description
This mod uses Gun Runners Arsenal and Vanilla ammo effects to improve energy ammo damage (See below for full details). This mod should be compatible with nearly any mod, including new weapons, so long as it doesn't touch the game's base energy ammo. There are a number of mods that overhaul energy weapons, but I have a few disagreements with them. I aimed to overhaul damage while keeping a balance between energy and projectile weapons.
(Long rant about energy vs. projectiles, skip to "Ammo Changes" for specific changes)
Balance Explanation
Energy weapons are not as bad as they seem, they're almost as good as projectiles. Projectile weapons get all their damage initially, but suffer lower ammo capacity and fire rates. Energy weapons initially have high ammo capacity and high fire rates; weapon modifications eventually balance the two weapon types. The issue is that finding the weapon mods at low levels can make or break gameplay; damage is stagnant without weapon mods. There's more to the two weapon types as well, as projectiles are effective against unarmored targets and energy weapons are better against armored targets (DT reduction). Energy weapons also strike faster and ammo is more interchangeable.
Rough Comparison
Pistols:
9mm Pistol (Weapon Modifications increase ammo capacity to 20 and adds scope, max damage bonus from ammo 1. 75%)
Dmg 16, Dps 50, ROF 3. 13, CritMult 1, CritDmg 16, APCost 17, DmgPerAP 0. 94, Spread 0. 7, Ammo Cap 13, MaxShotsDur 745, Skill Req 0, Str 2
Laser Pistol GRA (Weapon Modifications increase damage to roughly 15, max damage bonus from ammo 1. 5%)
dmg 12, dp 45, ROF 3. 75, CritMult 1. 5, CritDmg 12, APCost 15, DmgPerAP 0. 8, Spread 0. 1, Ammo Cap 30, MaxShotsDur 995, SkillReq 0, Str 1
Rifles:
Cowboy Repeater (Weapon Modifications increase ROF by 20% and ammo capacity to 11, max damage bonus from ammo 1. 75%)
Dmg 32, Dps 54. 2, ROF 1. 69, CritMult 1. 25, CritDmg 32, APcost 27, DmgPerAP 1. 19, Spread 0. 06, Ammo Cap 7, MaxShotsDur 595, SkillReq 25, Str 4
Laser Rifle (Weapon Modifications increase damage to roughly 32. 5, max damage bonus from ammo 1. 5%)
Dmg 22, Dps 67. 8, ROF 3. 08, CritMult 1. 5, CritDmg 23, APcost 18, DmgPerAP 1.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- Gisla
- Version
- 1.0
- Downloads
- 1,543
- Endorsements
- 79
- Category
- Ammo
- Created
- 2/20/2016
- Updated
- 2/20/2016
🔧 How to Install New Vegas Mods
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