EMP Effect Pulse Slug Incendiary Ammo Fix
⚪ Last updated 2018⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #11 of 22 Ammo mods in this game by downloads
📋 About This Mod
Requires main game along with Old World Blues, Lonesome Road and Gun Runners Arsenal DLCs installed.
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Mod version 1. 2
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1. Fix for not granting XP when using Pulse Slugs and Incendiary Ammo (incl. Dragon's Breath). EMP effects corrected and improved ("de-nerfed").
- []Your targets are killed by the scripts (running on ammo) which, upon impact, cast a "spell" (DOT effect in case of Incendiary ammo or damage the health directly in case of Pulse slugs), so the engine "considers" that your targets "committed suicide". That's why you don't get XP and the general stats in your Pip-Boy are not updated (Creatures Killed, People killed, Total kills) when using this particular ammo.
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[]NPCs wearing Metal Armors will be affected too, if you use EMP weapons against them. If you keep a metallic rod in your hand outside, during a lightning storm, you could get fried. Badly.
[]You will be also affected by EMP effect, if you wear Power or Metal Armors. A Pulse Grenade does not choose its target, you choose.
3. FlamerEffectScript responsible for flames and smoke when using Incendiary Ammo, tweaked for a little extra kick.
4. NVDLC04WearArcWelderEffectEnch (Electrocution effect) improved. Added some nice extra electric shaders for a little bit more "oomph".
5. Minor tweak to 50MG Explosive Ammo.
6. Arc Welder weapon's decay decreased x3 => weapon durability increased x3. Take it as a bonus.
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New in version 1. 1
1. Cut the Gordian Knot with my trusted Katana.
- []"De-nerfed" the EMP effect against all type of robots.
- []The damage ratio (Robots/Power Armors) for OWB Pulse Guns is increased by 10%, based on vanilla Pulse Gun ratio (250/110). OWB Sonic Emitters will deal 50 extra damage against all robots (not only 20 for OWB robots) and 22 extra damage against Power and Metal Armors. Plain and simple.
- []The bonus EMP effect is very clear (at least for me) "EMP - Bonus Damage vs. Robots, Power Armor" NOT "EMP - Increased Bonus Damage vs. Mojave Wasteland Robots, Reduced Bonus Damage against Big MT Robots, Bonus Damage against Cyberdogs (Rex included), Bonus Damage against Power Armors (NCR Salvaged Power Armor excluded)". Therefore, the Pulse grenades/mines will deal 200 damage against all robots and 80 damage against all Power and Metal Armors. NCR Salvaged Power Armor is still a Power Armor, despite being tagged only as "Heavy". It looks like a Power Armor, it acts like one and it is metallic too.
- Cyberdogs are not robots, they are animals, so, OWB Cyberdogs will no longer be affected by the Pulse Gun (Sonic Emitters) or another EMP weapon.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- CivisRomanus
- Version
- 1.2
- Downloads
- 1,438
- Endorsements
- 52
- Category
- Ammo
- Created
- 7/21/2018
- Updated
- 8/7/2018
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