ELECTRO-CITY - Relighting the Wasteland

⭐ ⭐⭐⭐ (44,106 endorsements) 📥 1.3M downloads 📌 vv12A 📅 11/23/2010
⚪ Last updated 2011

By MyGoodEye · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/4/2011 📅 Created: 11/23/2010
⚠️ Install Order · 5 steps
1🛠️ NVSE — New Vegas Script Extender Download ↗
2🛠️ 4GB Patcher — FNV 4GB Patcher Download ↗
3🔧 NVAC — New Vegas Anti Crash Download ↗
4🧩 JIP LN — JIP LN NVSE Plugin Download ↗
5🔧 YUP — Yukichigai Unofficial Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #18 of 441 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

I happily accept ENDORSEMENTS as well!

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REMOVES the controversial ELECTRO-CITY HQ as well as a number of other minor things (an Engineer here, a power juncture there). If you want it back, go to the console and type SET ECITYONOFF TO 1. This is in preparation for something I'm hoping to get to sometime before nobody cares about this game anymore ;)

FIXES (hopefully) the light script which seemed to cause flashing for some folks.

Now then... what is ELECTRO-CITY?

In non-marketing-speak, what I've done is add a ton of new lights and light fixtures in-game in order to (in part) compensate for (or, as I see it, capitalize on) the darker nights of URWL, NEVADA SKIES, FELLOUT, etc.

ELECTRO-CITY is a package of 2 MAIN MODS, some OPTIONAL MODS and some COMPATIBILITY PATCHES for other popular mods all bundled up into one lovely 7ZIP ARCHIVE:

(MAIN FILE : This is the only file you need in order to get more lights.) As of V9B, this is an ESM file.

This mod is the primary file in the package as it contains the updated data on our completed assignments.

You do NOT need to use ANY of the BONUS files below in order for ELECTRO-CITY - COMPLETEDWORKORDERS to add more lights to the game.

As of V9B, this is an ESM file.

HIGHWAYS and BYWAYS adds 100s of lights and light fixtures along well-traveled roads in the Mojave Region.

Since starting ELECTRO-CITY, I have gotten requests for streetlights along the major roads. That's what this does.

I accept that this won't be for everyone because, in fact, highways in-game (and in real-life out in the desert) do NOT have streetlights...

... as such, it is offered as an OPTIONAL ADD-ON to ELECTRO-CITY - COMPLETEDWORKORDERS.

As far as staying "lore-friendly", by using the ELECTRO-CITY engineers and the SOLAR LAMPPOSTS, I'm able to plausibly add lights to areas with absolutely no electricity.

The lights themselves are high radius, but lower output than the wired-electric lights.

Place it directly after COMPLETEDWORKORDERS in your LOAD-ORDER.

A mod for darkening nights further - so dark now that you'll probably bump into sh*t. This also contains information for making exterior lights MUCH BRIGHTER in order to compensate for the darkness.

I like it personally because it forces me to make more use of night-vision, cat-eye and the like, but it's certainly not for everyone. It will work with Vanilla, URWL, Fellout, NEVADA SKIES, LUMENARIUM and most other weather mods, but is simply best suited to VANILLA.

When using this, I recomme

🤖 AI-enhanced — based on mod data

ELECTRO-CITY adds more lights to the Mojave Wasteland, with a group of engineers from Hoover Dam subcontracting electrical work. It's compatible with several popular weather mods, including URWL, Fellout, Empirical Weather, Lumenarium, and Nevada Skies (with a patch). A classic mod with 44,106 endorsements and 1.3M downloads, last updated in 2011.

✨ Key Features

Adds more lights to the Mojave Wasteland, enhancing nighttime visibility and atmosphere.
Compatible with URWL, Fellout, Empirical Weather, Lumenarium, and Nevada Skies (with compatibility patch).
Lore-friendly premise: engineers from Hoover Dam subcontract electrical and lighting work.

📊 Pros & Cons

✅ Pros

  • Huge community trust: 44,106 endorsements and 1.3M downloads show it's a must-have for many.
  • Works with the big weather mods, so you can stack it with your favorite setup.
  • Simple concept, big impact: more lights means better visibility and a livelier wasteland.

⚠️ Cons

  • Last updated in 2011, so it might have issues with newer game versions or mods.
  • No explicit install instructions or load order guidance in the description.
  • Requires a compatibility patch for Nevada Skies, which might be an extra step.
🎯 Is This For You?
For Fallout: New Vegas players who want a brighter, more lived-in Mojave without overhauling the whole game. If you're tired of pitch-black nights and want to see where you're going, this is for you. Skip if you prefer a darker, more hardcore survival experience.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • If you use Nevada Skies, grab the compatibility patch to avoid conflicts.
  • Check your load order: place ELECTRO-CITY after other lighting mods to ensure it takes effect.
  • Test in a few locations like Novac or Freeside to see the lighting changes before committing.

📊 Mod Details

Game
New Vegas Mods
Author
MyGoodEye
Version
v12A
Downloads
1,278,005
Endorsements
44,106
Category
Gameplay Effects and Changes
Created
11/23/2010
Updated
9/4/2011

🔧 How to Install New Vegas Mods

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📖 Full step-by-step install guide for New Vegas →

Visit the official mod page for specific installation instructions for this mod.

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