Detonator Overhaul
⚪ Last updated 2023⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #317 of 383 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Detonator Overhaul
A mod that makes the usage of the campy radio-frequency detonator a bit more dynamic and strategic. I hope.
Basically, when pressing the detonator to blow up C-4 charges (or other, see later), you have the option of aiming before to detonate a single charge, instead of blowing them all at once. You'll detonate the charge nearest to where you AIM (zooming in w/ the blocking control/trigger), or the nearest to your position if aiming to the sky or too far away.
The script on the detonator no longer uses DetonatePlacedExplosives (the only instance of that command in the entire vanilla game!). Instead, it now funnels the detonation process through a new custom function that allows quite a bit of magic to happen. Long story short, It Just Works™.
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You'll get a tutorial message upon equipping a detonator for the first time with this mod installed, for good or ill.
And of course, there's more! Remote detonation is no longer exclusive to C-4 charges. The keyword DetonateRemote can extend this capability to any explosive weapon or projectile, of which these are included in an ini file:
-
[]Demolition Charges from DM (I doubt the construction workers were triggering them by pressure?)
[
]Satchel Charges from LR (come on, they just work that way IRL!)[]Fat Mines from GRA (such an expensive weapon ought to be more strategic)
[]MFC Cluster (for shits n' giggles)
Any weapon or projectile with this keyword retains its previous workings, as well as gaining the ability to be remotely detonated and a dummy effect to inform of this in the pipboy. This means that, since the ones included by default are mines, they can still trigger by an enemy's proximity.
How to avoid this? Easy, disarm them and leave them in place after placing them, and you will still be able to detonate them! It's just so simple.
You can install and uninstall at leisure. Not compatible with mods altering the Detonator's script
Detonator Overhaul lets you selectively detonate C-4 charges by aiming your Detonator, and enables remote detonation for other explosive weapons. A focused gameplay tweak for tactical players, with 315 endorsements and 16,156 downloads, last updated December 2023.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Tight, focused gameplay improvement—no bloat, just better detonation control.
- Solid community traction: 315 endorsements and 16k downloads show it's proven.
- Still updated as of December 2023—actively maintained for current game versions.
⚠️ Cons
- Niche appeal: only useful if you regularly use C-4 or explosive weapons.
- No mention of dependencies—could conflict with other explosive mods if not tested.
For tactical players who love setting up explosive traps and want precise control over when they blow. If you're a stealth or demolition build enthusiast, this is a must-have. Skip if you rarely use explosives or prefer simpler detonation mechanics.
💡 Beginner Tips
- Test the detonation mechanic in a safe area first to get a feel for the aiming mechanic.
- Combine with other explosive mods carefully—check for compatibility patches if available.
- If you're using a mod manager, install via that to keep track of updates easily.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- migck
- Version
- 2.1
- Downloads
- 16,156
- Endorsements
- 315
- Category
- Gameplay Effects and Changes
- Created
- 6/17/2020
- Updated
- 12/10/2023
🔧 How to Install New Vegas Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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