DC Arsenal - TTW Mojave Weapon Distribution - Lore Friendly
⚪ Last updated 2024⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #188 of 441 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
This mod integrates appropriate weapons from the Capital Wasteland into the Mojave, and vice versa. Military/generic weapons have been given full integration, cowboy style weapons have been given very limited, and sometimes optional, hand placements.
Ammo and weapons have been added to vendors and enemies' leveled lists.
All included weapons have config ini options for inclusion, ammo options have separate toggles.
Some scripted weapon rebalances are available for a few weapons.
In general, I have expanded many pistol lists from exclusively ballistic weapons to include energy weapons.
Recommended for use with Nevada Arsenal. There's definitely some overlap, so just disable the DC Arsenal options for weapons that you're seeing too much of. Feel free to make a post mentioning weapons you see a lot when you use that mod, and I'll add them to a list on the main description for people that want to know what they should possibly disable from the start.
There's an included red retexture by satanslilhelper for the Auto Axe to differentiate it from the Steel Saw, and it's STR and skill requirements have been increased to appropriate levels. The Steel Saw has also had it's values tweaked, to match the low tier it's integrated at.
There's a new "unique" Assault Rifle with all the TTW mods on it, called the Heavy Assault Rifle. You can select full integration, a unique placement of it, or disable it. This weapon is intended for those who use an assault rifle model replacer that would still appreciate seeing the TTW mod models.
Megaton's Armory has also had it's offerings expanded a little bit, and the safe has been given a custom inventory, a slightly harder lock, and there's a key for it somewhere in the room.
Rivet City's Flak and Shrapnel have had their placed items overhauled entirely. This is intended to mesh with Buy or Steal in particular.
To match with the mantis gauntlet integration, there's an option to integrate mantises into DC and Point Lookout lists.
Cryo mines and grenades now have recipes, using TTW's Liquid Nitrogen Ammo. It's only visible if you have Liquid Nitrogen. There's a version that just requires Science 40 and uses a frag mine/grenade, and a Repair 45 and Science 40+ recipe that uses scrap metal, some pistol powder, and a small pistol primer.
Turning on the DC to Mojave integrations will increase the overall amount of those weapons in DC by a little bit.
Unique weapon placements:
optional
Trail Carbine in Regulator HQ
Cowboy Repeater at Kaelin's Bed and Breakfast, N of V106
. 357 Magnum on a dead Regulator at the Junkyard where you get Dogmeat
Brush Gun in Ashur's Palace in The Pitt
Cowboy Repeater in L
Distributes Mojave weapons to Capital Wasteland sources and vice versa for Tale of Two Wastelands, with configurable ini options and scripted compatibility. A lore-friendly distribution mod with 759 endorsements and 202,291 downloads, last updated May 2024.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 759 endorsements and over 200k downloads
- Lore-friendly approach keeps the wasteland feeling authentic
- Configurable ini options let you tailor the distribution to your taste
⚠️ Cons
- Requires Tale of Two Wastelands, so it's useless if you don't have that installed
- Last updated in May 2024 — might not be updated for future TTW patches
For TTW players who want a more unified arsenal across both wastelands without breaking immersion. If you're tired of seeing the same old Capital Wasteland guns in the Mojave, this adds variety. Skip if you don't use TTW or prefer separate weapon pools.
💡 Beginner Tips
- Make sure you have TTW installed and working before adding this mod.
- Check the ini file after installation to tweak which weapons appear where.
- Use a mod manager like Mod Organizer 2 to keep load order clean and avoid conflicts.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- S6S
- Version
- 15.03
- Downloads
- 202,291
- Endorsements
- 759
- Category
- Gameplay Effects and Changes
- Created
- 8/22/2021
- Updated
- 5/13/2024
🔧 How to Install New Vegas Mods
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Visit the official mod page for specific installation instructions for this mod.
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