CyberJAM

⭐ ⭐⭐ (1,524 endorsements) 📥 66,855 downloads 📌 v1.11 📅 12/11/2021
⚪ Last updated 2023

By Extension of work by Eddoursul and yvileapsis · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/1/2023 📅 Created: 12/11/2021
⚠️ Install Order · 7 steps
1🛠️ NVSE — New Vegas Script Extender Download ↗
2🛠️ 4GB Patcher — FNV 4GB Patcher Download ↗
3🔧 NVAC — New Vegas Anti Crash Download ↗
4🧩 JIP LN — JIP LN NVSE Plugin Download ↗
5🔧 YUP — Yukichigai Unofficial Patch Download ↗
6📦 Cyberware 2281 Find it →
7📦 Just Assorted Mods Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #431 of 441 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

--- Requirements ---

  • []Cyberware 2281 - v1. 3. 3 or newer.

    []Just Assorted Mods or the individual submods: Just Vanilla Sprint, Just Hold Breath, Just Bullet Time - v4. 2h or newer.

    []New Vegas Script Extender - v6. 2. 4 or newer.

    []JIP LN NVSE - v56. 40 or newer.

    []JohnnyGuitar NVSE - v4. 35 or newer.

    []Mod Configuration Menu

    --- About ---

    Project Nevada is an iconic mod. Over time, its core gameplay features have been recreated with modern scripting techniques and functions. However, one strength of Project Nevada that has not been carried over is the original's ability to have its sub-features easily interact with each other.

    This mod was made in an attempt to bring back some of that interaction to the modernized alternatives. Specifically, it allows Cyberware 2281 by Eddoursul and Just Assorted Mods by yvileapsis to affect each other in-game. The Wired Synapses implant - originally cut from Cyberware 2281 due to the removal of Project Nevada's bullet time - has been reintroduced and expanded further. These interactions are explained in more detail below and were drawn from their equivalents in the original Project Nevada. Exact numbers for the new bonuses and penalties can be customized in the MCM interface.

    Extended gameplay options focused on Hardcore mode's primary needs have also been introduced, new to both the original and modernized versions. Like the numbers for the base features, these can be adjusted and disabled to taste. For those using Custom Health and AP Visuals by EPDGaffney, a custom low-AP visual effect is available, meant to better present the implied in-game strain of using these Cyberware-enhanced JAM abilities.

    --- Features ---

    Just Vanilla Sprint

    Synthetic Lungs reduces AP drain (default -25%)

    Kinetic Accelerator (Both Legs) further increases sprint speed (default +25%)

    Option: Sprint can now increase Starvation and Sleep Deprivation meters in addition to Dehydration

    Just Hold Breath

    * Synthetic Lungs reduces AP drain (default -50%)

    Just Bullet Time

    Wired Synapses increases bullet time slowdown (default +20%)

    Wired Synapses can be overclocked for improved performance at the cost of overheating

    If critically overheated, inflicts severe penalties on the user unless surgically removed and repaired

    Option: Bullet Time can now increase D

🤖 AI-enhanced — based on mod data

CyberJAM merges Cyberware 2281 and Just Assorted Mods, enabling their gameplay features to interact like the classic Project Nevada Core and Cyberware modules. It also reintroduces and expands the cut Wired Synapses implant. A must-have for Fallout: New Vegas players using both mods.

✨ Key Features

Integrates Cyberware 2281 and Just Assorted Mods for cross-mod gameplay interactions
Reintroduces and expands the cut Wired Synapses implant
Aims to replicate the synergy of Project Nevada Core and Cyberware modules

📊 Pros & Cons

✅ Pros

  • Strong community trust with 1,524 endorsements and 66,855 downloads
  • Bridges two popular mods, making them work together seamlessly
  • Brings back a cut implant, adding new gameplay depth

⚠️ Cons

  • Last updated in July 2023, so may not be compatible with the latest game patches or mod updates
  • Requires both Cyberware 2281 and Just Assorted Mods, adding setup complexity
  • No detailed documentation provided, so troubleshooting may be on you
🎯 Is This For You?
For Fallout: New Vegas players who already use Cyberware 2281 and Just Assorted Mods and want them to synergize. Also for fans of Project Nevada who miss its integrated cyberware system. Skip if you don't use both mods or prefer standalone gameplay tweaks.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Install Cyberware 2281 and Just Assorted Mods first, then add CyberJAM on top to ensure proper integration.
  • Use a mod manager like Mod Organizer 2 to keep load order clean and avoid conflicts.
  • Check the mod's comments section for user-reported compatibility patches or load order advice.

📊 Mod Details

Game
New Vegas Mods
Author
Extension of work by Eddoursul and yvileapsis
Version
1.11
Downloads
66,855
Endorsements
1,524
Category
Gameplay Effects and Changes
Created
12/11/2021
Updated
7/1/2023

🔧 How to Install New Vegas Mods

Download from Nexus.

📖 Full step-by-step install guide for New Vegas →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.

Keep browsing — more New Vegas mods await

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