Color Me Evil

⭐ ⭐ (459 endorsements) 📥 8,960 downloads 📌 v2.1 📅 12/4/2010
⚪ Last updated 2011

By Rasana · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/5/2011 📅 Created: 12/4/2010
⚠️ Install Order · 5 steps
1🛠️ NVSE — New Vegas Script Extender Download ↗
2🛠️ 4GB Patcher — FNV 4GB Patcher Download ↗
3🔧 NVAC — New Vegas Anti Crash Download ↗
4🧩 JIP LN — JIP LN NVSE Plugin Download ↗
5🔧 YUP — Yukichigai Unofficial Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #154 of 435 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

✅ All Legion are Evil (about 70% were neutral)
✅ - All Thugs (Westside are Freeside) are Evil now
✅ - All of the Scorpion Gang and the Fiends are Evil now
✅ - Viper Gang was already evil, but found a couple listed as Neutral - fixed that.
✅ - Khans remain Neutral

Color Me Evil ================================

New 2. 1: A complete revamp of the Karma system, minor change to good karma gains for balance.

Description: ============

"You're semi-evil. You're quasi-evil. You're the margarine of evil. You're the Diet Coke of evil. Just one calorie, not evil enough."

Yea, that is how I felt playing New Vegas. No matter how hard I tried, it was just toooooo easy to be a Good Karma character. I even tried to be evil! However, with the amount of ways to get Good Karma, I found it impossible. I even took the Cannibal perks, but that didn't even help. I feasted on hundreds of people and it didn't seem to make a bit of difference to anyone. I shot innocent people and didn't even receive any kind of karma hit. Apparently New Vegas was geared to make me a "Saint of the Wasteland". It was really annoying - especially when one of my playthroughs will be with the Legion.

Here is what this mod does.

Some basics first: +250 karma is Good, +750 Karma is Very good, -250 karma is Evil, -750 Karma is very evil. -1000 and +1000 are the maxes. These levels of Karma are defaults in the game and left unchanged.

New in 2. 1: I added back in the ability to gain good karma by killing Evil and Very Evil NPCs. You get +15 karma for Evil, and +30 Karma for killing Very Evil. I did this for balance, as it is very easy to stay Evil under the current system if you wish, but still a bit too hard to remain Neutral or Good.

NEW in 2. 0: A complete revamp. Every single NPC has been visited in the Geck and their alignment changed accordingly to make more sense. I ASSUMED that their alignments already made sense, but then it was pointed out to me how they didn't and Obsidian missed the mark.

  • All Legion are Evil (about 70% were neutral)
  • - All Thugs (Westside are Freeside) are Evil now
  • - All of the Scorpion Gang and the Fiends are Evil now
  • - Viper Gang was already evil, but found a couple listed as Neutral - fixed that.
  • - Khans remain Neutral

a) You would get massive Good Karma for killing Evil people. +100 karma each! Just kill a few Fiends, and BAM! You're a Saint! A Paragon of Goodness! I toned down the amount of Karma you get for killing Evil and Very Evil people. You get +15 and +30 respectively. Even though you are murdering them, people don't care - they are evil people with probably a bounty on their heads.

b) You wouldn't take a Karma hit for killing Neutral people. None. Which is about 75% of the people/townfolk/NCR in the game. So go on a rampage in Primm, Freeside, etc, and you could still be a Saint, the blood of innocents soaked into your clothes. A murderer of innocent townsfolks not being evil? This didn't make any sense. You now take a -25 karma hit f

🤖 AI-enhanced — based on mod data

Color Me Evil is a complete revamp of Skyrim's Karma system, making it more immersive and realistic. It addresses the difficulty of playing an evil character by overhauling how Karma is gained and lost. For players who want a deeper, more nuanced morality system.

✨ Key Features

Complete revamp of the Karma system
Makes Karma more immersive and realistic
Designed to make playing an evil character more viable

📊 Pros & Cons

✅ Pros

  • Community favorite with 459 endorsements and nearly 9k downloads
  • Addresses a common complaint about the game's morality system
  • Simple concept that could add significant depth to roleplaying

⚠️ Cons

  • Last updated in 2011 — likely incompatible with current Skyrim versions
🎯 Is This For You?
For roleplayers who want to play a villain without the game constantly punishing them. If you're tired of the vanilla Karma system forcing you to be a saint, this mod might be for you. Skip if you're fine with the original system or want a more modern overhaul.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check if the mod requires a specific Skyrim version, as it's from 2011 and may not work with Special Edition or Anniversary Edition.
  • Since the description lacks details, test the mod on a new save to see if it works as expected.
  • Look for community patches or updates in the comments section, as the mod may have been fixed by others.

📊 Mod Details

Game
New Vegas Mods
Author
Rasana
Version
2.1
Downloads
8,960
Endorsements
459
Category
Gameplay Effects and Changes
Created
12/4/2010
Updated
2/5/2011

🔧 How to Install New Vegas Mods

Download from Nexus.

📖 Full step-by-step install guide for New Vegas →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.

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