Charisma Plus

⭐ — (58 endorsements) 📥 1,368 downloads 📌 v2.0 📅 7/20/2025
🟡 Updated this year

By Arqante · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/15/2026 📅 Created: 7/20/2025
⚠️ Install Order · 9 steps
1🛠️ NVSE — New Vegas Script Extender Download ↗
2🛠️ 4GB Patcher — FNV 4GB Patcher Download ↗
3🔧 NVAC — New Vegas Anti Crash Download ↗
4🧩 JIP LN — JIP LN NVSE Plugin Download ↗
5🔧 YUP — Yukichigai Unofficial Patch Download ↗
6📦 xNVSE (6.4.8+) Find it →
7📦 JIP LN (57.30+) Find it →
8📦 JohnnyGuitar (5.28+) Find it →
9📦 ShowOff (1.84+) Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #206 of 330 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Charisma Plus

Requirements:

xNVSE version 6. 4. 8

JIP LN version 57. 30

JohnnyGuitar version 5. 28

ShowOff version 1. 84


Description

This mod is yet another attempt at making Charisma less of a useless stat. However, unlike the majority of other similar mods, you aren't heavily penalized for keeping it low, which means you can still play the good ol' autistic 1 Charisma Courier as usual, while also having a good incentive to invest into it at the same time.

This is done by implementing three new features: Extra Perks, Max Traits, and the Nerve DT Fix. All of them can be turned off in the mod's config file, so if you, for example, would like to disable the extra perks feature, you could easily turn this into a simple bugfixing mod. More below:

Extra Perks:

  • []Each point put into Charisma now grants an additional perk with the cap of 10 extra perks at 10 Charisma.[/]

    []Every 6th level, you'll be able to select up to 2 additional perks. Regardless of your actual Charisma score, you will not receive any extra perks beyond level 30.[/]

    []Similar to how the skill point system works in the game, only the permanent Charisma score counts. In other words, you cannot gain more perks by wearing Charisma-boosting gear or taking chems, etc.[/]

    []However, you can receive more perks by permanently raising your Charisma with Intense Training or other similar means. Keep in mind that boosting your Charisma this way does not reward you with additional perks retroactively - you have to plan in advance.[/]

    Max Traits:

    • []This simple feature changes how many traits you're able to select: up to 1 with 1-4 Charisma, up to 2 with 5-8 Charisma, and up to 3 with 9, 10 or more. Again, you're checked for permanent Charisma here.[/]

      Nerve DT Fix:

      • []Companions will now receive a +5% bonus to their DT for each point of Charisma you have. The cap is +50% at 10 Charisma.[/]

        []Unlike the extra perks feature, this bonus is affected by temporary boosts to your Charisma from chems or clothing.[/]

        []The bonus is rounded down, so with 1 Charisma, your companion must have at least 20 DT to see any effect.[/]

      A little history course:

      Nerve was a new (and somewhat obscure) mechanic introduced in New Vegas in an attempt to make Charisma more viable and was supposed to increase the damage and DT of your companions by 5% for each point of the player's Charisma. However, due to its rather poor implementatio

🤖 AI-enhanced — based on mod data

Charisma Plus makes Charisma worthwhile without punishing low-Charisma builds. It adds two configurable features—bonus perks based on permanent Charisma and a companion DT bonus based on current Charisma (including temporary boosts)—for New Vegas players who want a meaningful Charisma stat without breaking classic 1 CHA runs.

✨ Key Features

Adds a scaling Extra Perk system: each point of permanent Charisma grants an extra perk, capped at 10 perks for 10 Charisma.
Allows picking up to 2 additional perks every 6th level, with no extra perks beyond level 30.
Fixes companion Nerve DT: companions get +5% DT per point of Charisma (including temporary boosts), capped at +50%.
Both features can be disabled via the mod's INI file, allowing you to use only the DT fix if desired.
Temporary Charisma boosts from chems or clothing do not grant extra perks, only permanent Charisma does.

📊 Pros & Cons

✅ Pros

  • Balanced design: makes Charisma useful without ruining 1 CHA playthroughs.
  • Community-approved with 58 endorsements and 1,409 downloads.
  • Updated August 2026, with explicit version requirements for xNVSE, JIP LN, JohnnyGuitar, and ShowOff.

⚠️ Cons

  • Requires xNVSE, JIP LN, JohnnyGuitar, and ShowOff — four separate dependencies to install and keep updated.
  • Extra Perks stop after level 30, so investing in Charisma post-30 only boosts companion DT, not your own perks.
  • DT bonus rounds down: at 1 Charisma, a companion needs at least 20 DT to see any effect, so low-level companions gain nothing.
🎯 Is This For You?
For New Vegas players who want Charisma to matter without overhauling the game. Perfect for build planners who enjoy permanent stat investments and perk optimization. Skip if you prefer pure vanilla Charisma or don't use companions.
📦 Install:Medium· 10-15 minutes

💡 Beginner Tips

  • Install xNVSE and all required plugins before enabling this mod; ensure load order is correct.
  • For the Extra Perks feature, plan your Charisma investment early: perks are not granted retroactively, so put points in Charisma before level 30 to maximize perk gains.
  • If you only want the Nerve DT fix, disable Extra Perks in the INI file to keep the game closer to vanilla.

📊 Mod Details

Game
New Vegas Mods
Author
Arqante
Version
2.0
Downloads
1,368
Endorsements
58
Category
Gameplay Effects and Changes
Created
7/20/2025
Updated
8/15/2026

🔧 How to Install New Vegas Mods

Download from Nexus.

📖 Full step-by-step install guide for New Vegas →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.

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