Caliber

⭐ ⭐ (616 endorsements) 📥 14,681 downloads 📌 v2 📅 11/27/2010
⚪ Last updated 2010

By FluidFire · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/12/2010 📅 Created: 11/27/2010
⚠️ Install Order · 5 steps
1🛠️ NVSE — New Vegas Script Extender Download ↗
2🛠️ 4GB Patcher — FNV 4GB Patcher Download ↗
3🔧 NVAC — New Vegas Anti Crash Download ↗
4🧩 JIP LN — JIP LN NVSE Plugin Download ↗
5🔧 YUP — Yukichigai Unofficial Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #112 of 122 Miscellaneous mods in this game by downloads

📋 About This Mod

Caliber for FalloutNV --------------------- FluidFire --------------------- December update: 14 new calibers added (see activate caliber list below) Caliber is NOT a port of CALIBR for FO3. Caliber is a spin-off of the Reload mod for FalloutNV, made by request so weapons mod authors could all have new (and compatible) ammunition types without requiring all of the game-changing mechanics introduced in the Reload mod. Reload now uses Caliber as a master. While FalloutNV introduced (or expanded upon) the concept of ammo lists, mod authors who create weapons in non-standard calibers still require a resource to share between each other so that multiple mods don\'t end up introducing several types of the same caliber, all of which are incompatible with each other. Caliber for Fallout NV accomplishes this task. Also, another key difference between CALIBR for Fallout3 and Caliber for NV is this mod also includes a system that will help you distribute ammunition for your weapons throughout the wasteland, simply by setting a Global variable. Once you set the appropriate Global variable for your mod\'s ammo needs, the first time a player opens the game with your mod, it will distribute the ammunition to all vendor and loot lists! *************************** NOTES AND OTHER INFO ************************ This mod does NOT alter stock game content or add any new features to the game, other than the globals which trigger the scripts that populate vendors. ************************ INSTRUCTIONS FOR MODDERS *************************** These global variables should be set through a one-shot Quest in your mod. An example ESP is included which demonstrates how to do this, but I will also walk you through the step by step here. #1: Add Caliber.esm as a master to your mod. (I use FNVEdit for this) #2: Add a quest called CaliberStartup{YourModName}Quest So if your mod is called BigGameRifles, name your quest: \"CaliberStartupBigGameRiflesQuest\". #3: Set this quest to start when the game starts, check to use the default script processing delay, and set a priority of 60 (or higher). When done, \"OK\" out of the quest - leave the script blank for a second. #4: Create a new script. Here\'s an example for the fictitious BigGameRifles mod: scn CaliberStartupBigGameRiflesQuestScript begin gamemode Set ActivateCaliber338Lapua to 1 Set ActivateCaliber416Barrett to 1 stopquest CaliberStartupBigGameRiflesQuest end #5: Change the drop down on the script editor to \"Quest\" and save it. #6: Reopen CaliberStartupBigGameRiflesQuest, and select your script from the dropdown. Make sure \"Start game Enabled\" is still checked! #7: Hit save. #8: set your weapon(s) to use the appropriate ammo list(s) That\'s all there is to it. Caliber.esm has quests running which watch for those global variables to be changed. The first time they are set to 1, caliber adds leveled lists

🤖 AI-enhanced — based on mod data

Caliber is a modder's resource for Fallout: New Vegas that introduces new calibers and centralizes loot and vendor distribution management. It prevents conflicts between mods by managing leveled lists, making it a foundational tool for mod authors. With 616 endorsements and 14,681 downloads, it's a well-established utility.

✨ Key Features

Provides a framework for adding new calibers to the game.
Centralizes loot and vendor distribution management to prevent mod conflicts.
Aimed at modders, not end-users, as a resource.
Last updated in December 2010, indicating it's an older mod.
Has a solid following with 616 endorsements and 14,681 downloads.

📊 Pros & Cons

✅ Pros

  • Community-trusted with 616 endorsements and over 14k downloads.
  • Solves a real problem: stops modders from stomping on each other's leveled lists.
  • Essential infrastructure for mod authors building on it.

⚠️ Cons

  • Last updated in 2010 — likely outdated for current game versions and modding tools.
  • Not for players; it's a modder's resource, so no direct gameplay benefit.
  • No documentation or install instructions provided in the description.
🎯 Is This For You?
For Fallout: New Vegas mod authors who want to add custom calibers without breaking other mods' loot tables. If you're a player looking for new weapons, skip this — it's a backend tool, not a content pack.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • If you're a modder, integrate Caliber's leveled list management into your mod to avoid conflicts.
  • Check the mod's forum or comments for compatibility notes, since it's from 2010.
  • Use a mod manager like FOMM or Vortex to install and track this resource.

📊 Mod Details

Game
New Vegas Mods
Author
FluidFire
Version
2
Downloads
14,681
Endorsements
616
Category
Miscellaneous
Created
11/27/2010
Updated
12/12/2010

🔧 How to Install New Vegas Mods

Download from Nexus.

📖 Full step-by-step install guide for New Vegas →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.

Keep browsing — more New Vegas mods await

📋 All New Vegas Mods 🏆 Top 25 📂 More Miscellaneous 👤 More by FluidFire 🔎 Similar Mods 🌐 Best Miscellaneous (All Games) ⚠️ Fix Crashes & Errors 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods