Black Mesa Resource File

⭐ — (63 endorsements) 📥 1,573 downloads 📅 1/4/2011
⚪ Last updated 2011

By jcdenton2012 · New Lands and Locations

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/4/2011 📅 Created: 1/4/2011
⚠️ Install Order · 5 steps
1🛠️ NVSE — New Vegas Script Extender Download ↗
2🛠️ 4GB Patcher — FNV 4GB Patcher Download ↗
3🔧 NVAC — New Vegas Anti Crash Download ↗
4🧩 JIP LN — JIP LN NVSE Plugin Download ↗
5🔧 YUP — Yukichigai Unofficial Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #10 of 43 New Lands and Locations mods in this game by downloads

📋 About This Mod

Exactly what it sounds like. I built 75% of the total complex for a anyone who wants to make this into a full project.

Welcome to the Black Mesa Starter Kit, I am the creator of this landmass JCDenton2012. First things first, due to time constraints on other projects I will be unable to continue development beyond this 75% mark. Instead, I have released this landscape at its current level of development to see if anyone else is interested in bringing Black Mesa into the Fallout Universe. Also, this facility is huge adding at least 2 hours of walking around time to explore the entire thing. For this reason you will notice skeleton designs at most of the currently constructed locations. While I may not have flushed them out with all the nit naks common in most cells you will instead notice that I did; however, built the entire complex and leave an open ended conservative design for other modders to expand upon my initial designs. That having been said you will also notice that I did add any of the more common fluff. The reasons why for each deleted design component are listed below. 1) Air Ducts: After much tinkering I discovered that the game considers a crawl able space the same size as a standing space. Therefore any attempt to add duct work to the game would appear silly and non-realistic. You will find the only working duct in the parking garage to prove my point. 2) Box Crushing Room and Rocket Test Chamber: I deleted both of these concepts from the design after discovering how non-functional they were. I did; however, leave plenty of space in the underground tunnels and White Sands Rocket Center to add these structures should you decide to add them. 3) Larger Tram Network: I only have two working tram tunnels running throughout the complex in this design. After much consideration I came to the conclusion that adding anything more than this would be a waste of cell memory given the complexes size. Also, I was trying to conserve functionality in the design. You will notice that I did not add the following pieces to this design. This is due to time constraints with other projects and the fact that almost everything in this design had to be fabricated from scratch making this a huge bottomless pit of time and energy. However, you will find existing designs for almost anything you might need to duplicate for the following places in the currently existed design: 1) Dorm Complex 2) Anomalous Research Labs 3) Lambda Complex 4) Fort Bliss Bunker Complex 5) Guard Post You might also want to expand upon certain existing bunkers such as the Administrative Complex and SatCom Station. I only did base designs for those facilities because I was running low on time to work on this. In truth, I was not expected to have to create so much stuff from scratch. Easter egg Hunt: I added four Easter egg’s to the map within some out of place Sarsaparilla crates. The Easter eggs are located in the following locations: 1) The Freeman Special: White Sands Rocket Launch Observation Platform. 2) Shepherds Rifle: On the back of military truck leading into the

📊 Mod Details

Game
New Vegas Mods
Author
jcdenton2012
Version
N/A
Downloads
1,573
Endorsements
63
Category
New Lands and Locations
Created
1/4/2011
Updated
1/4/2011

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