Bighorner Model Variants
⚪ Last updated 2017⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 344 Models and Textures mods in this game by downloads
📋 About This Mod
Bighorner Model Variants
Some simple GECK work to muscle in a little of the resources put together by C. I. B. in his Creature and Weapon Modders Resources. Specifically, I've implemented the new Bighorner models. You may have wondered how is it possible that even bighorner calves have fully developed horns... radiation, FEV? Nah, just lack of polish meaning Obsidian probably didn't have the time to make different models for animal age variants, so the younglings are just like every other adult but with their scale stat turned down. Can't really blame them since every modder kinda does the same :D However, when looking for info about this fact, you also may have come across a certain wiki, and perhaps their image section called your attention. You can clearly see a bighorner model with stubby horns there! It is exactly the same image in CIB's mod page. Turns out that's what lead me to discover CIB's resource packages, so for once I gotta thank a wiki's lack of rigor.
I've put together two versions for you to choose:
- []Standard package (CIB Bighorners.esp) only changes bighorner calves and bulls, and only gives them model variants that use the standard bighorner texture. Works with any bighorner texture replacer. Calves will have stubby horns, bulls will have even bigger and more curved horns than usual. I recommend using this version, since adding the extra variants means more chance for load order conflicts, and those textures are just recolors. Just get this Ultra High Resolution retexture instead, seriously, I can't believe it's not FO4! (talk about a low threshold...) []Variants package (CIB Bighorners Var.esp) changes all bighorners, so that they may use the standard texture or one of the three new textures offered by CIB at random (25% chance). Goodsprings and Jacobstown bighorners may have full or stubby horns (50% chance). Note that retextures of the standard bighorner do NOT translate into these, since they are new textures altogether. I only offer it for the novelty value, but again, I recommend you use the option above instead.
Bighorner Model Variants adds visual distinctions between Bighorners, calves, and bulls using CIB's resources. A simple cosmetic mod for Fallout: New Vegas, with 1,355 endorsements and last updated in 2017.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 1,355 endorsements.
- Fills a surprising gap in the vanilla game.
- Simple and lightweight, no extra dependencies.
⚠️ Cons
- Last updated in 2017, may have compatibility issues with newer mods.
- Only affects Bighorners, so impact is limited.
For Fallout: New Vegas players who want more visual variety in the wasteland's wildlife. If you're tired of identical Bighorners, this mod adds a nice touch. Skip if you're looking for gameplay changes or if you don't care about creature appearances.
💡 Beginner Tips
- Use a mod manager like Vortex or FOMM to install and manage this mod easily.
- Check for compatibility patches if you use other creature overhaul mods.
- Load order shouldn't matter much, but place it after major overhauls.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- CIB - KiCHo666 - migck
- Version
- 2.0
- Downloads
- 60,966
- Endorsements
- 1,355
- Category
- Models and Textures
- Created
- 12/24/2016
- Updated
- 1/1/2017
🔧 How to Install New Vegas Mods
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