Armour Absorbs Damage - Redux
⚪ Last updated 2022⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #359 of 386 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Makes armour further reduce incoming damage, at the cost of item condition. Damage reduction & armour condition damage are dependent on armour class (light, medium, heavy, power), and amounts can be customised via INI file.
INTRODUCTION
I really like New Vegas' Damage Threshold system, but as someone who likes to mod their game's combat to be a lot deadlier, I often felt like armour didn't do enough to keep its wearer alive. The recent release of FPS Leaning by Mr Shersh (including an optional version that I edited, wink wink nudge nudge) got me thinking of features from the game Escape from Tarkov that I'd like to see in New Vegas, with one of them being that armour is a lot more protective, but also a lot more delicate.
Just a few days later, Yamatohime released Armor Absorbs Damage, which attempts to do exactly that. With someone showing that such a feature was actually pretty simple to implement, I got inspired to make my own version of it. While I did ask Yamatohime for permission, all code in this mod is completely original, barring a few variable names.
• Reduces health & limb damage to the player (i.e. damage that's already passed DT/DR) by a proportion dependent on equipped armour class (light, medium, heavy, power), at the cost of damaging the armour by a similar amount.
• Recognises head & body armour separately, so being struck in the head won't ruin your body armour, and vice versa.
• Comes with an INI file that lets you customise the damage absorption & condition damage multipliers per armour class
• Uses an event handler instead of a gamemode script, for better performance.
STRONG RECOMMENDATIONS
• lStewieAl's Tweaks and Engine Fixes: Comes with hundreds of customisable tweaks, fixes, and features for pretty much everything you can think of, and probably a lot more stuff you didn't. Check the optional files of this mod (Redux, not Tweaks) for an INI file which automatically sets the following:
- bEquipBrokenItems
Lets you equip armour even when it's fully broken, recommended for use with mods which add armour repair kits (e.g. JSawyer Ultimate Edition)
- bPowerArmorScalesLimbDamage, fHeadScale, and fLimbScale
Wearing power armour makes you only take 50% limb condition damage.
- bNoScaleNpcDamageResistanceByCondition, and bNoScaleNpcDamageThresholdByCondition
Gives NPCs the full DT/DR of their equipped armour, ignoring item condition.
- bLocationalMeleeDamage, bNonPlayerAttacks, bNpcToNpcAttacks, and bPlayerAttacks
Makes melee & unarmed attacks recognise body part damage multipliers. In other words, lets you headshot (and be headshot) with melee & unarmed.
• JIP LN NVSE Plugin: Hard requirement for Redux, but I also highly recommend enabling separate head & body DT/DR by setting bLocalizedDTDR = 1 in JIP's INI file.
• Helmet Armo
📊 Mod Details
- Game
- New Vegas Mods
- Author
- CovenantTurtle
- Version
- 1.0
- Downloads
- 1,835
- Endorsements
- 53
- Category
- Gameplay Effects and Changes
- Created
- 11/1/2022
- Updated
- 11/1/2022
🔧 How to Install New Vegas Mods
Download from Nexus.
📖 Full step-by-step install guide for New Vegas →
Visit the official mod page for specific installation instructions for this mod.
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