THERE BE BOULDERS_____Giants Throwing Boulders
⚪ Last updated 2012Preview

🔍 Analysis
- 🏆 #51 of 111 Hakpaks - Original mods in this game by downloads
📋 About This Mod
Tired of fighting giants that only hit back. Now giants will throw boulders crushing you from a distance!
There be boulders in the air. Now giants can throw boulders and crush their opponents from a distance. Created for the Risen Hero Campaign. Download Here: Risen Hero Campaign Follow Blog Here: Risen Hero Blog In addition to boulder throwing you will also get your own copy of a Hill Giant (who just happens to look a lot like a giant half-orc) Each giant will now throw up to 3 boulders at an opponent at least 10 feet (or 3 meters) from them. The attack will use a touch range attack and allow for a reflex save to reduce the damage. A check has also been placed to allow different giants to do additional damage. Using the d20 system fire giants do an additional 2d6 of fire damage. Currently it is disabled, but frost giants can do the same cold damage. For players who want to add boulder throwing giants just place the RH_boulder_throw_override folder into the games override folder and any spawned in giants will toss boulders. Note: This will conflict with any other mod that adds spells without a combined spells. 2da RH_Boulder_Overide: This file is for both players and builders. RH_boulder_throw_override folder: 2da, visual effects, scripts and blueprints -Test Module -erf: scripts and giant blueprints RH_Boulder_HAK: This file is for builders Includes: -HAK file with the spells. 2da and visual effects -Test Module -erf: scripts and giant blueprints Evil_Edisons_Boulder.erf -includes the blueprints to make evil edison\'s giants toss boulders. Requires: Vault: Evil Edison Also the spell. 2da uses the custom spell for the boulder throwing on line 9300. This is a reserved line for this project and should not conflict with other community content. If when merging that 2da line needs to be moved only line number 46 in the script rh_giant_boulder_throw will need to be updated. The script will work without the the 2da file but here will be no giant or projectile animation. Update v1. 25 Improved ai to ensure giant doesn\'t throw a boulder when another party member is within melee damage. Changed giant ref so that spawned in fire & frost giants will automatically toss boulders Update v1. 2 New spell. 2da with a reserved line Update v1. 1 Udates to SOZ and patch 1. 23 Fixed problem with giant charging and attacking target after throwing only 1 boulder. Includes a erf to make Evil Edison\'s Hill Giants throw boulders so you no longer need to use really big half-orcs. Requires his HAK: Please use this, merge it with your stuff, change it or whatever. Just give credit somewhere and if you make it work better let me know so I can upload the better version and take advantage of it myself in my modules. Thanks and credit goes to: -Tony K who pointed me in the right direction in the bioware forums -Dirtywick and his post on User Defined Events on the BouncyRock Forums -Little Baron who created cowapult and the crate toss which I turned into a flying boulders. Link: Vault: Cowapult
📊 Mod Details
- Game
- Neverwinter2 Mods
- Author
- Shaughn
- Version
- 1.25
- Downloads
- 169
- Endorsements
- 7
- Category
- Hakpaks - Original
- Created
- 3/8/2012
- Updated
- 3/8/2012
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