LSD nwn patch
⚪ Last updated 2024Preview

📋 About This Mod
All summons and spells have progression on 21+ levels.Improved:- all summoned creatures- crit range and multiplier of weapons, now any is actual- damage of traps and ranged weapons- some polymorph shapes- monk unarmed damage- barbarian rage
This is my fix pack for Neverwinter Nights and Infinite Dungeons mod (Nwn EE v87. 8193. 35-40).
The main idea of the mod is to make each class and fighting style effective with minimal changes.
All changes are not applied in the descriptions of items, feats and spells. But they are displayed correctly in the character’s window.
All changes are applied to NPCs/monsters. Creatures with ranged weapons, spellcasters, monks, traps and dragons are now very dangerous!
If you want to get your own experience of exploration of Nwn with this pack, I recommend you to read only Short description and do not read the Detailed Description. This pack contain test module which can help you to build and test any possible feature.
Test module is source of all files of this mod. You can explore it in nwtoolset for technical details.
By my opinion Nwn have such balance issues:
-0- Spells have not progression on 21+ levels. It's a crime).
-a- A lot of weapons are useless. Top weapon list: kukri, rapier, scimitar, scyte (crit range+multiplier=5).
In addition ranged weapon can't be "keen" and hard to increase dmg.
-b- Low damage of unarmed monk. Low crit. No weapon slot mean -10enchant dmg -permanent haste
-c- weak summoned and shapeshifter's forms. Some of them are useless.
-d- Low damage of traps
-e- Barbarian's rage is useles when you have +12 str and con.
If you have ideas how to make balance greater - your feedback is welcome.
How to install.
Copy all files from override
C:\Users\Username\Documents\Neverwinter Nights\override
If you want to have test module:
Copy lsd_nwn_patch_eng.mod to
C:\Users\Username\Documents\Neverwinter Nights\modules
To uninstall delete:
C:\Users\Username\Documents\Neverwinter Nights\override\
C:\Users\Username\Documents\Neverwinter Nights\modules\lsd_nwn_patch.mod
Short description
All summons and spells have progression on 21+ levels.
- all summoned creatures
- crit range and multiplier of weapons, now any is actual
- damage of traps and ranged weapons
- some polymorph shapes
- monk unarmed damage
- barbarian rage and bard's song
- DC of spells, umd, epic destruction spells, power attack and Improwed PA.
Pack have lsd_nwn_patch_eng.mod in which you can create and test any build. Include //Party Size Penalty Manager by DoesntPlayAnymore//. To run write in chat: ##DebugMode 1. ##runscript dpa_pspm.
Update 240831
important fixes for Palemaster's summoned. Also now Lich and Demilich cast spells as planned
-1d- Red Dragon Disciple Breach: sDC= 5(was13)+lvl2, dmg= (lvl2)d6(was8), 3 uses per day.
Fixes for spells to have correct CasterLevel and SpellDC
Update 240829
feats:
CoT=X2_S2_DivWrath: ChaMod rounds=>turns dmgRed: 5=5/+1 10=5/+3 15=10/+5 20=10/+7 25=10/+9 30=15/+11.
ab/dmg bonuses are vanilla.
SD=x0_s2_shadevade
04 +1 5% 5/+1
06 +2 10% 5/+2
08 +3 15% 10/+2
10 +4 20% 10/+3
15 +4 25% 12/+5
20 +4 30% 14/+7
25 +4 40% 16/+9
30 +5 50% 18/+11
-3a- baseitems. 2da
General logic (chance+power): 1h=5 2h/bows(AA)=6 1hRanged=7 2hR=8. monk(-1 ranged-2): 1h=4 2h=5 R=6
One-handed melee weapon critical range+multiplier (chance+power)=5:
18-20/х2: shortsw longsw bastardsw twobladedsw dagger katana kukri rapier scimitar
19-20/х3: battleaxe lightfail warhammer lightmace club diremace doubleaxe lighthammer handaxe morningstar magicstaff sickle dwarvenwaraxe Whip
Two-handed melee weapon (chance+power)=6:
18-20/х3: greatsw shortspear trident
19-20/x4: greataxe halberd heavyfail
20/х5: scythe
Ranged weapon:
chance+power=6: 18-20/x3: longbow-2d8 shortbow-4d3
chance+power=7: 17-20/x3: dart-4d4, 18-20/x4: throwingaxe-3d6
chance+power=8: 16-20/x3: heavycrossbow-2d10 lightcrossbow-3d6 sling-4d4
Monk weapon
(chance+power)=4: 19-20/х2: kama
(chance+power)=5: 19-20/х3: quarterstaff (now monk weapon)
(chance+power)=6: 17-20/x2: shuriken-4d4 (now monk weapon)
Detailed description.
-1- Spells
-1a- Damage (dmg) have progression any level (lvl) after 20`th. Formulas:
If spell had max dmg at 5th lvl: dice(lvl-15), at 10th lvl: dice(lvl-10), at 15th lvl: dice(lvl-5), at 20th lvl: dicelvl, at 25th lvl: dicelvl, if lvl = 40: dice45.
In addition Magic Missile dmg= 2.
Individual spell changes:
📊 Mod Details
- Game
- Neverwinter Mods
- Author
- LSD
- Version
- 240831
- Downloads
- 345
- Endorsements
- 13
- Category
- Characters
- Created
- 12/20/2023
- Updated
- 8/31/2024
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