Crystal Placeables
⚪ Last updated 2012Preview

🔍 Analysis
- 🏆 #22 of 30 Hakpaks mods in this game by downloads
📋 About This Mod
✅ Neverwinter Nights 1
✅ Crystal Placeables
✅ by Ben Harrison
✅ 1. Introduction
✅ 2. Installation
✅ 4: Notes for the Community
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- Neverwinter Nights 1
- Crystal Placeables
- by Ben Harrison
- ******************************************************
- Index:
- 1. Introduction
- 2. Installation
- 3: Use
- 4: Notes for the Community
- 5: Credits & Links
- 6: Updates & Bugfixes
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- 1. Introduction
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- This mod adds a small collection of 32 new crystal placeables to Neverwinter Nights of various sizes and colours.
- A CEP 2. 2-compatible hak is included in addition to the NWN 1. 69-compatible hak, as well as a small demo module (also usable as a prefab, should you desire), an erf containing blueprints for all 32 placeables, and some additional resources (tga textures and a 2da resource for the convenience of modders).
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- 2. Installation
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- Place the files in the indicated folders of your NWN install (usually C:\\NeverwinterNights\\NWN):
- crystal_plc.hak -> \\hak
- (and/or)
- crystal_plc_cep.hak -> \\hak
- crystal_plc.erf -> \\erf
- Crystal Placeables Demo.mod -> \\modules
- Once you\'ve installed the files, open a module and select Edit -> Module Properties, then select the Custom Content tab. There, select either crystal_plc OR crystal_plc_cep from the drop-down list and add it (for the CEP version, make sure it is ABOVE all other CEP files in the list). Let the module build, and then save.
- If you want to use the blueprints provided, open a module and select File -> Import, then select crystal_plc.erf and import.
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- 3. Use
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- Once installed and added correctly as detailed above, 32 new placeable appearances will be available. They can be found in the appearance list of a placeable\'s properties, under \"Crystal, ...\", and, if you\'ve imported the included erf, in the Parks & Nature custom placeables palette.
- The \'Crystal Growth\' placeables are admittedly poorly optimised models, and may be a bit laggy on older computers, but this should be negligible in small numbers or on modern hardware.
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- 4. Notes for the Community
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- Individuals and custom content teams are welcome to use, modify, and combine this content in whatever way they desire, without asking for my permission or giving me any credit whatsoever.
- I draw the line at passing this content off as your own work, though; and if you do re-release or include this content in your own releases, I\'d appreciate it if you\'d feed my narcissism by letting me know via e-mail.
- This mod uses DDS textures only, converted using a 9-series nVidia GPU.
- TGA versions are provided in a resources folder for those who need or want them.
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- 5. Credits & Links
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- Modelling, texturing, packaging, documentation, area/blueprint creation:
- Benjamin Harrison (Ben. 842@gmail.com)
- Base (royalty-free) textures from:
- http://www.spiralgraphics.biz
- NWN(!), official tools, and two base models used:
- BioWare
- Texture manipulation:
- The GIMP
- http://www.gimp.org
- 3D:
- GMax
- http://www.turbosquid.com/gmax
- and NWMax
- http://nwvault.ign.com/View.php?view=other.detail&id=626
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- 6. Updates & Bugfixes
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- 06/01/2009
- Initial release
- 07/01/2009
- Removed \'Static\' flag in 2da to better handle transparency & reflection
- Fixed demo module area\'s resref to conform to naming convention
📊 Mod Details
- Game
- Neverwinter Mods
- Author
- Ben Harrison
- Version
- 1.1
- Downloads
- 106
- Endorsements
- 2
- Category
- Hakpaks
- Created
- 3/23/2012
- Updated
- 3/23/2012
- Tags
- Placeables
🔧 How to Install Neverwinter Nights Mods
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