Police Pursuit Overhaul
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 3.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #44 of 97 Gameplay mods in this game by downloads
📋 About This Mod
My take on the pursuit system in NFS Heat.Enables the Camaro & Ford Explorer during pursuits, removes the Rhino incoming notification, makes daytime cops as difficult as nighttime cops, retextures all the police vehicles, rebalances all
My take on the pursuit system in NFS Heat.
IMPORTANT FOR INSTALLATION
https://archive.org/details/frosty-editor-v-1. 0. 5. 9-alpha-20200116https://archive.org/details/frosty-editor-v-1. 0. 5. 9-alpha-20200116
After you finished downloading, simply open up the editor, select your needforspeedheat.exe file, then open up my fbproject file and last but not least, press launch to play the game with my mod activated.
- The Ford Police Interceptor Utiilty and the Chevrolet Camaro have now been added to the car roster used by the cops during pursuits.
- All police cars have received new or edited skins. Regular cops are green and white while HSTF units are black and gray. HSTF Crown Vics & Dodge Chargers
are faster compared to their PCPD counterparts.
- Killswitches are now equiped in Corvette Interceptor units as well instead of only Chargers, plus they lock onto you faster so watch yourself! Maybe that
Killswitch Jammer will prove usefull for once.
- All police cars have been improved in performance, meaning they will keep up with you better, with Interceptors being designed to keep up with 400+ cars and
are only limited by their own driving ability.
HEAT LEVELS:
- Lower heat levels are easier then before while higher heat levels are harder. Each heat level gradually increases in difficulty as to prevent any unwanted
difficulty spikes and take longer to increase.
- There now is a total of 6 levels of police heat and each of the five original heat levels is made up out of two stages, with the second stage being activated
once the heat bar is halfway full.
- Parked cop cars are always Ford Crown Victorias but are either PCPD or High-Speed Task Force depending on your location, PCPD mostly serves the urban areas while HSTF sticks to the highways and more remote locations.
- Patrolling cops have been removed since their driving AI sucks, as they crashed into everything and sometimes even into the player triggering a chase.
Instead cops will start to come out during the night once you complete an activity or when you agitate a cop by honking at him, they can even give chase at heat level 0 now. Patrolling cops always use Dodge Chargers and either are PCPD or HSTF depending on where you at, with PCPD sticking to the urban areas while HSTF will patrol the highways, major roads and more remote locations.
OTHER CHANGES:
- Hiding on top of certain spots such as the abandoned shopping mall or the containers on Port Murphy no longer works to lose the cops, you have to outrun them. Jumps are still your best friend, although at higher heat levels their usefullness is decreased.
- Rhinos have their 'rhino incoming' message removed and their map blip is the same as other cops, so keep your eyes and ears open.
- Instead of day/nighttime cops, both times feature regular police on patrol and low heat levels while the High-Speed Task Force is summoned at higher heat
levels to take over the pursuit from the patrol units.
- Cops are on the same level of difficulty during both day and nighttime, only difference being the fact that heat resets during daytime and the different police
chatter depending on the time of day.
- Cops have their vision cones increased in size, fines are now twice as expensive, cops take longer before they lose sight of you & police searches now take
twice as long.
- The health bar above the police cars will be hidden during pursuits, only cosmetic, you can still crash them out.
BONUS: There are two versions of the mod which are practically the same. The version for people below REP 50 has only one difference and that is that heat level 6 is still displayed as 5, for the simple reason that it breaks the REP multiplier otherwise making it hard to level up. This change is purely cosmetic, the actual cop difficulty remains the same.
That's about all I can think of right now, any feedback or suggestions are always welcome. But above all, have fun with the mod!
A RUN DOWN OF THE HEAT LEVELS:
Also note that the . 5 after some heats indicates that this heat level is made up out of 2 stages, with a starter stage and once your heat gets to the halfway point, a harder version of that heat level takes its place. In total, internsally, there are 12 heat levels, which includes heat 0, five heat levels with two stages each and heat level 6.
+ Parked Cops
+ Ambient Police Patrols
No Active Spawns
MISCELLANEOUS
Pursuit Range x50 metres
+ PCPD Ford Crow
📊 Mod Details
- Game
- Needforspeedheat Mods
- Author
- Yorpie
- Version
- 3.0
- Downloads
- 3,032
- Endorsements
- 97
- Category
- Gameplay
- Created
- 8/23/2020
- Updated
- 9/6/2020
🔧 How to Install Need For Speed: Heat Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Need For Speed: Heat →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Need For Speed: Heat commands, item IDs, and more.
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