Tyni's Bannerlord Adjustments and Fixes

⭐ ⭐⭐ (1,402 endorsements) 📥 38,003 downloads 📌 v1.6.1 📅 4/5/2020
⚪ Last updated 2020

By tynikuh · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/19/2020 📅 Created: 4/5/2020

🔍 Analysis

  • 👍 3.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #247 of 265 Gameplay mods in this game by downloads

📋 About This Mod

Adjustments to various mechanics to match Warband/Improve game balance.

Description

This mod does the following things, note that the following applies to all parties on the map, not just to your party, so AI having the perks will have stronger armies too.

Apply perks to units based on stack size

In Native, XP from the Leadership XP Perks (Combat Tips, Raise the Meek) only apply to singular stacks, the actual number of troops in that unique type doesn't impact the amount of xp earned

For example:

With Raise the Meek:

1 Empire Recruit: Earns 30xp - 500 to go to level one recruit

100 Empire Recruit: Earns 30xp - 500 to go to level one recruit.

This means the stack size doesn't impact the amount of xp earned at all, unsure if intentional but differs from Warband's training model. This mod adjusts this, and now multiplies the xp given with the stack size.

Applies daily garrison xp to units based on stack size

Similarly as above, the stack size isn't taken into account when giving xp in Native.

So we now multiply the xp given with the stack size again.

Additionally there is an additional configurable multiplier for the amount of xp given.

Allows configuration of perks exp amounts

The amount of XP given is also extremely low, a Recruit requires approx. 600 xp to level up.

This means 20 days to level one recruit. So i've added tweaking of these numbers as well with higher default values out of the box.

Feel free to modify these as described later.

Allows both Leadership XP perks to stack

In native both perks do not stack at all, in fact Combat Tips applies over Raise the Meek even if you have both, meaning your lower tier units aren't receiving the maximum amount of xp out of the two they should be.

This mod now allows both to apply, so having both Combat Tips and Raise the Meek in a party means units under tier 4 will be earning 40+120xp (using values above).

Prisoner Recruitment re-rolls for each unit in a stack rather then once per unique type

In native, the recruitment algorithm runs through each unique type of troop and applies a probability that

a single unit from that type and tier becomes recruitable.

This mod adjusts this, so now the more of a single type of troop you have the greater the chances are that

one or more of those will become recruitable. The exact algorithm isn't straight forward but general idea is

to stick as close as possible to Native' logic.

Adjustable Prisoner max recruitment Tier

In native,  recruitment is only allowed up to Tier 4, this adjusts it so its up to Tier 6 (very rare), and can be

further configured to a desired value.

Troops Ready to Upgrade do not increase experience earned for the stack (Off by default)

Troops that are ready for upgrade no longer give experience to the stack. Intention behind this is to remove the

gamey feel of having a mass stack of a single type of unit and not upgrading them.

This is off by default and must be enabled via configuration.

Partys with foot troops move faster with riding horses (credits: Maegfaer)

In native, foot troops only reach 50% effectiveness with riding horses in terms of their

speed benefits, multiplier exists in config to adjust this value by default

this is set to 1. 8 (90% effectiveness).

Optional configuration to add price penalty to Equipment and Troop Upgrade costs (credits: Maegfaer)

In native, upgrade costs for troops are extremely low, this led to gold becoming way too

over abundant in the late game and a non-issue. Fighting battles and selling equipment also

gave far too much gold leading to no decision making.  These only apply to the player due to

the AI not handling this well (they're not great at gathering gold).

Is this compatible with Bannerlord Tweaks? Yes it is, I'd recommend turning down the Training Field XP gain for balance reasons though.

Does this mod affect AI Lords? Yes, unless specified otherwise all changes affect other lords/parties on the map.

Your mod is crashing my game. Please get in contact with me via message with y

📊 Mod Details

Game
Mountandblade2bannerlord Mods
Author
tynikuh
Version
1.6.1
Downloads
38,003
Endorsements
1,402
Category
Gameplay
Created
4/5/2020
Updated
5/19/2020

🔧 How to Install Mountandblade2bannerlord Mods

Download from Nexus Mods.

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