Player Settlements

⭐ ⭐⭐ (1,632 endorsements) 📥 196,544 downloads 📌 v7.5.0 📅 10/1/2024
🟡 Updated this year

By B0TLANNER · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/27/2025 📅 Created: 10/1/2024

🔍 Analysis

  • 👍 0.8% endorsement rate
  • 🏆 #56 of 265 Gameplay mods in this game by downloads

📋 About This Mod

Player Settlements: Build Town(s). Castle(s). Village(s). World(s)?

Build your own town(s). Castle(s). Village(s). Anywhere.

Player Settlements adds features to build your own towns, villages and castles when certain (configurable) requirements are met.

From there you can even start a kingdom once you meet the clan and party requirements and have an established governor.

Steam Workshop: Player Settlements - Steam

This mod is made for the latest versions of the game only. As of last release this would be for v1. 3. 13

Any bug reports has to be for these versions of the game, or it will be disregarded. As this mod is actively in development, it cannot support too far back.

Construction requirements and speed can be configured using MCM, as well as a lot of other preference settings.

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Usage:

Build options can be accessed by the slide out panel in the top left of the map screen.

The game will save and load with the newly added settlement. While the settlement is under construction it will not be accessible.

Once construction is complete, a notification will be presented and the settlement will be accessible after that.

V2. 0. 0 Features:

Version 2 Features

V3. 0. 0 Features:

Version 3 Features

V4. 0. 0 Features

Version 4 Features

V5. 0. 0 Features

Version 5 Features

V6. 0. 2 Features

Version 6 Features

V7. 4. 0 Features

Ports for War Sails DLC towns, and Nord settlement templates

Know Limitations:

  • []Once a game session had a player settlement created, this is tied to the entire campaign session, not just the save. This means if any older save is loaded for that campaign session it could have unintended side effects/town "ghosting" where the player town from the later save also gets loaded in.

    []Due to the above, once the town is created, the game will overwrite the current save, as older saves are at that point unsupported regardless. There is no going back!

If for some reason an older save is required, the meta information for this mod tied to that session would need to be cleared. If this is done any later saves made after creating the player town will be corrupt and likely cause crashes.

Technical:

In order to clear meta information, go to the Bannerlord config directory for this module (usually located at 'Documents\Mount and Blade II Bannerlord\Configs\BannerlordPlayerSettlement'. There will be folders per campaign session where a player town was created. The folder for the current game session would have to be removed. Be sure to remove the correct one! This is a very technical process as the only way to identify which is the correct one would be to open the 'meta.bin' file as text and then base64 decode each line until the town name is visible. The town name is the only indicator for which campaign that is tied to.

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The above limitations and technical detail was for v1. 0. 0.

From v2. 0. 0 the

📊 Mod Details

Game
Mountandblade2bannerlord Mods
Author
B0TLANNER
Version
7.5.0
Downloads
196,544
Endorsements
1,632
Category
Gameplay
Created
10/1/2024
Updated
12/27/2025

🔧 How to Install Mountandblade2bannerlord Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Mountandblade2bannerlord →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Mountandblade2bannerlord commands, item IDs, and more.

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