Europe Campaign Map

⭐ ⭐⭐ (4,663 endorsements) 📥 411,503 downloads 📌 v1.2.12.1 📅 2/26/2022
🟠 Updated over a year ago

By Lemmy1916 · Scenes and Maps

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/10/2025 📅 Created: 2/26/2022

🔍 Analysis

  • 👍 1.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #1 of 6 Scenes and Maps mods in this game by downloads

📋 About This Mod

Europe Campaign Map 1.2.12.1 ! Full conversion of the game's campaign map into a European one with boats travels. Map dedicated mainly to the modder and to the teams that do not have a campaign map. All resources and tutorials on discord



PLEASE READ THE DESCRIPTION CAREFULLY !!

...or risk crashing at launch !

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|   SUPPORT,HELP, REPORT ONLY ON DISCORD   |

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 ||  ABOUT THE EDITABLE VERSION ||

  • []When you post your version and/or update, you must cite and put the original link of the Europe mod

    []I reserve the right to share the important improvements that you have made to the original mod (the map and the code) so that everyone can benefit from it, it seems important to me! For example, improvements on the navmesh, on the river flowmap, on the wavemap, on the scripts that improve performance etc ... obviously everything that concerns the addition of factions, assets, troop trees, cities, boat lines, decorations (...) belongs to you and you do not have to share them!

    []Regarding the code, if and only if Space_Pot8to authorizes it and only if I find a person to properly manage the github in order to gather the different versions into a clean and unique version available to all, then yes, it will be available to the public under these conditions.

    I spent more than three years on this project so that submods could have a map to work on and that everyone could enjoy it, today it is free for everyone, I expect in return that the people who will use it do the same and share their improvements.

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    |   CHANGELOG   |

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    V1. 2. 12. 1

    ► Optimizations Gain between 15 and 25 fps or more depending on the situation + reduction or even disappearance of character shaking

    ► Declaration of war for ALL kingdoms very regular ! + Configuration file for random war decisions' consideration distance added

    ► Port and Ferry discounts added. + Configuration file

    V1. 2. 9. 4

    Adding a description for all Persian settlement

    +Some fix on spnpccharacters_persian.xml and spnpccharactertemplates_goldenhorde.xml

    ►FATROD FIX

    Persian rebellion crash

    no templates for persian_rebel_lord

    ►D&H FIX

    Fixed all null object reference errors, and formatted xml's with notepad++ "pretty print - indent attributes" + commented the child ayyubid example template out since they don't get used.

    spcultures: all files

    dummy_gear -> changed to native cultures

    goldenhorde

    text -> added missing culture description

    duel_preset -> removed since it's obsolete

    ----------------------------------------------

    spnpccharacters:

    all beside persian -> "guard" was already present

    duplicated "prison_guard_xxx" for the rest to create missing "guard="NPCCharacter.guard_xxx"

    ----------------------------------------------

    spspecialcharacters:

    commented out multiple "culture.example" templates

    goldenhorde

    spc_notable_goldenhorde_0b -> removed skill_template="SkillSet.spc_notable_goldenhorde_0b

    V1. 2. 9. 3

    ►NEW STUFF

    Adding Persian CultureAdding Seljuk KingdomAdding 4 cities, 2 castles, 17 villages for Seljuk KingdomAdding a dozen hideouts

    ►DLL IMPROVEMENT FOR SUBMOD AND TRANSLATION

    The name of FerryPoints, Ports, and LandingAreas are now translatableAdded translation strings for maritime concepts pageRemoved the last of aurelian's map fix, now we use our own scripts and harmony patchesMade Ports, FerryPoints, and LandingAreas loadable through Submodule.xml, so they should be modifiable like settlements.xml is normally

    ►Made PortConnections.xml obsolete

    The naming convention for maritime paths is the same, all Space_P0tatoes changed was how the code deals with them.Now you don't have to manually enter each connection in PortConnections.xmlInstead you have to list all other ports that a port is connected to in PortScriptComponent; there is a field called portConnections where you enter a list of other town names like so: town_A1,town_EW2,town_B3; then in MaritimeSettl

📊 Mod Details

Game
Mountandblade2bannerlord Mods
Author
Lemmy1916
Version
1.2.12.1
Downloads
411,503
Endorsements
4,663
Category
Scenes and Maps
Created
2/26/2022
Updated
1/10/2025

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