Drastic Battle

⭐ ⭐ (839 endorsements) 📥 36,946 downloads 📌 v1.0.1 📅 9/22/2020
⚪ Last updated 2024

By will · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/26/2024 📅 Created: 9/22/2020

🔍 Analysis

  • 👍 2.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #254 of 265 Gameplay mods in this game by downloads

📋 About This Mod

A simple mod improves vanilla battle experience. It changes damage calculating formulas.

A simple mod that improves vanilla battle experience.

Feature list of version e1. 8. 0. 3 (updated for e1. 8. 0. 4 and e1. 8. 1. 0, e1. 9. 0. 0, v1. 1. 0. 0, v1. 1. 0. 1, v1. 0. 3. 2) :

(v1. 2. 0. 2)

Accurate auto-battle-resolve (send troops / leave to others) calculation.

Armours, equipments and associated skill level, mount and horse harness, all take into account.

This should affect all auto-battles on the campaign map (between AIs).

(v1. 2. 0. 1 / v1. 1. 5. 0)

Mount charge damage now applies to mounts without rider, fleeing mounts.

Blunt damage to unarmored and chainmails are greatly increased, now reasonable.

Mount charge damage is weakened. Cut damage is enhanced. Missile's relative speed bonus is enhanced.

(before v1. 2. 0. 1 / v1. 1. 5. 0)

(1) armor effect is enhanced and get very realistic

    1) the mathematical functions used to compute inflicted damage of blows are well designed

        -) armor would block weak blow almost completely

        -) mighty blow with huge magnitude would easily tear down armors like they were papers

        -) in the same time it will honor armor values and materials, better armor requires larger magnitude to penetrate

        -) the function designed as continuous and differentiable to provide smooth transitions

    2) armor material effect was introduced

        -) different material provide different protection against different damage types (Cut, Pierce, Blunt)

        -) chainmails are weak against blunt damage, while they provide good protection against sharp damage such as cut and pierce

            a good chainmail may completely block the sharp damage part of the strike while still be penetrated by the blunt part

            (you may wonder why chainmail is good at defending pierce damage, well, pierce strikes contain 50% blunt damage and 50% pierce damage,

              so pierce strike is different than pierce damage, I consider pierce damage as only a bonus caused by blade sharpness)

        -) plates are good to defend all types of damage, including blunt, obviously

        -) shield (which did not provide material info) s' material was considered to be leather

    3) weapon types associated with variant blunt damage percentages, based on attack types (Cut, Pierce, Blunt)

        -) all weapons inflict blunt damage, swords, spears, arrows, whatever, the difference is their blunt damage factor

        -) in general, cut strike consists of 30% blunt damage and 70% cut damage, there are exceptions such as axes' cut deal 50% blunt so they are better against armours

        -) in general, pierce strike consists of 50% blunt damage and 50% pierce damage

        -) light projectiles consist of 15% blunt damage and 85% cut or pierce damage (depending on blade type)

            lesser blunt percentage means they are more easily to be blocked by armors such as chainmail

            (e1. 8. 0. 4) projectiles' blunt percentage is increased to 30%, providing missile weapons more effectiveness against armors

        -) blunt strikes such as those inflicted by a mace, will cause 100% blunt damage. while there are exceptions that some maces inflict pierce damage also.

    4) (e1. 8. 1. 0) penetrated cutting damage is increased 60%, in combination, damage absorb exponent is increased 20% against cutting damage, making cutting harder to penetrate armors.

5) (v1. 1. 0. 0) Missiles enhanced: high-speed projectiles get an extra blow-magnitude bonus and become deadly. This bonus is insignificant under low relative speed.

The bonus is actually a multiplier 'sqrt(x * 0. 01 + 1)' to missiles' blow-magnitude, where 'x' is relativ

📊 Mod Details

Game
Mountandblade2bannerlord Mods
Author
will
Version
1.0.1
Downloads
36,946
Endorsements
839
Category
Gameplay
Created
9/22/2020
Updated
1/26/2024

🔧 How to Install Mountandblade2bannerlord Mods

Download from Nexus Mods.

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Visit the official mod page for specific installation instructions for this mod.

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