Distinguished Service
⚪ Last updated 2022Preview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 27 Characters mods in this game by downloads
📋 About This Mod
This mod allows basic soldiers, who meet certain criteria, to ascend to companion-dom following battle. Now the troops you've had by your side since their peasant days can be rewarded with cushy governor jobs.Version for 1.0.0 available!See
Newest version compatible with 1. 7. 0, 1. 7. 1, 1. 7. 2, 1. 8. 0, and 1. 0. 0!
REMEMBER: ALWAYS MAKE SURE THE FILE VORTEX DOWNLOADED IS CORRECT FOR YOU!
N. B. I'm wrapping up my PhD thesis and defense for the end of the year, so my bandwidth will continue to be low for the next couple months. I'm sorry if updating DS isn't my highest priority, but I fully plan to keep it updated once I'm finished. Thanks for your patience, and I'm sorry if it's inconvenient to your playthroughs.
I have just added this mod to Steam Workshop:
steamcommunity.com/sharedfiles/filedetails/?id=2891413076
Randomly, following a battle (with a probability set in a config xml file), an individual soldier will be nominated to ascend to companion-hood, as long as they're a high-enough tier of unit (also set in the xml file). They will be given the stats of their unit type, plus some random bonuses across the board, as well as attribute and focus points for you to assign as you see fit. Not every ascended mook will be useful outside of combat, but it's a possibility.
If a unit of a high-enough tier gets enough kills during a battle, they may be short-tracked to companion-ship. The kill threshold is customizable, and any that have surpassed it on a given mission will be put in a list for nomination at the end of a battle.
You don't have to rely entirely on RNGesus to take the wheel and give you a useful companion - you will get to decide where to assign initial skill bonuses.
The behaviour of the nominations has changed (slightly)! A new parameter, outperform_percentile has been added, and is the percentile of kills that a unit must exceed to qualify for nomination. Set this value to 0 (above the 0th percentile, aka everybody) for the previous versions' behaviour, which was based entirely on meeting a kill threshold. This new parameter makes battle nominations more stringent, but should also keep the nominations list shorter. To explain for people who don't necessarily know - the default value of 0. 68 corresponds to the 68th percentile. If the number of kills is normally-distributed among your soldiers, then this means only those who get above one standard deviation (or "sigma") of kills will qualify.
The config file (Settings.xml) has several parameters:
-
[]NAMES_FROM_EXTERNAL_FILE, whether to use the external namelist file to generate companion names! This file can be edited on-the-fly, as it's only accessed briefly upon promotion. It also will delete names that have been selected, so keep a backup!
[
]tier_threshold, the minimum tier of unit eligible to become a hero. Set to -1 to only allow units with no further upgrades to be nominated.[]base_additional_skill_points, the primary skill point bonus value to manually assign to newly-created companion skills.
[]leadership_points_per_50_extra_skill_points, how many points of the player's leadership skill translates to 50 additional assignable skill points for the new hero.
- []lethality_chance, is the chance of a companion (only a player companion, not lords, or anybody else) being killed when reduced to zero HP during a battle. If you're using the Heroes Must Die mod, set this value to zero (or negative), because any interaction between these mods is undefined behaviour.
-
[]inf_kill_threshold, the infantry-specific kill threshold to be nominated.
[]cav_kill_threshold, the cavalry-specific kill threshold to be nominated.
[]ran_kill_threshold, the archer-specific... You get the idea.
- []medicine_death_chance_reduction, the reduction in lethality_chance for each 10 skill points in medicine.
- []max_nominations, the maximum number of nominees you are allowed to pick at the end of a battle.
-
[]upgrade_to_hero, changes nomination functionality so that when a unit is upgraded to tier_threshold they automatically become a hero. Pairs best with high tier_threshold, and high lethality
[
]fill_in_perks, sets new hero perks to be automatically filled in on uplift, saving you time.[]respect_companion_limit, whether or not to take the game's companion limit into consideration for troop nominations.
[]bonus_companion_slots_base, the base number of extra companion slots to add, if you're respecting the companion limit. Set to 0 for native. This is applied with a targeted Harmony PostFix that should be compatible with other mods that affect this value.
[*]bonus_companion_slots_per_clan_tier, the number of extra companion slots granted per clan tier. Set to 0 for native. This is applied with
📊 Mod Details
- Game
- Mountandblade2bannerlord Mods
- Author
- Catalyst
- Version
- 5.2.1
- Downloads
- 518,340
- Endorsements
- 8,933
- Category
- Characters
- Created
- 4/28/2020
- Updated
- 11/26/2022
🔧 How to Install Mountandblade2bannerlord Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Mountandblade2bannerlord →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Mountandblade2bannerlord commands, item IDs, and more.
Keep browsing — more Mountandblade2bannerlord mods await