Cultured Start Updated
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 1.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #177 of 265 Gameplay mods in this game by downloads
📋 About This Mod
Cultured Start updated for the latest builds of Bannerlord (>1.1.2)
This is an updated version of the previous mod and following the author's instructions at the 01-04-2023, I take over for the maintenance of the mod for now
Note : once you finished creating your character and you appear in the game, you can safely disable the mod. There are no more interactions post-creation
Quick FAQ : Why that mod is not on Steam's workshop ?
The rules set by the original author prevents me from updating the mod to other websites. I tried to reach them but I didn't got any response so far.
Why that mod doesn't work with Banner Kings (and its submobs) ?
Banner Kings adds a ton of new variables to the game which would be too complex to handle specifically in Cultured Start which is supposed to be a standalone mod. Nothing prevents someone to make their own BK fork of Cultured Start but you should be ready to analyze a lot of their logic for keeping it up to date
Original Description:
Cultured Start improves the character creation process by adding new options and new stories.
Game Options - Customize Quests
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[]Default Start - Skips tutorial but leaves the rest of the quests unchanged
[
]Nerezet's Folly Skip - Completes the quest as soon as you start the game.Custom Starts - Extra Starting Scenarios
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[]Default Start -Start with load out and party as per normal in base game.
[
]Merchant Start - basic start that gives you a few mules and some basic mercenaries.[]Exiled Noble - Start exiled from your home faction, starting with a companion bodyguard and decent renown. Your reputations with your home culture are negatively affected, and seen as a criminal if you return.
[]Mercenary Start - Start as a newly appointed leader of a failing mercenary company. Start with a decent number of troops and a mercenary, but little food and bad morale. Will quickly lose your army if you don't solve it fast
[]Looter Start - You're a looter, with your looter buddies. Set as a moderate criminal across all factions, no longer at war with everyone but cities are closed.
[]Vassal Start - Start as a vassal in your selected culture with a few troops
[]Kingdom Start - Start as new kingdom with no holdings, troops to pay, and not much funds to sustain it. You start with your army and 2 companion armies with troops, roughly 200 troops of different tiers in total. The options name is based on your culture. Note this start does create you a kingdom regardless of you game option. The base game quests kinda work, but I would probably recommend Sandbox No kingdom as your game option for this one to be safe.
[]Acquired a Castle - Similar to the kingdom start, but you start with a random castle in your selected culture. Still as your own kingdom.
[]Escaped from Captor - Looter start without being a criminal everywhere and no looter friends.
Start Location - Select your start location
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[]Home Town - Original Cultured Start puts you a town specific for you Culture
[]Random City - Random city anywhere on map
[]Specific cities - Select from a list of factions cities
Installation: Extract zCulturedStart folder into your Bannerlord Modules folder.
Make sure the Dlls in Modules\zCulturedStart\bin\Win64_Shipping_Client\ are unblocked by Right Clicking - Properties - Unblock at the bottom.
Source code
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[]Home Town - Original Cultured Start puts you a town specific for you Culture
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[]Default Start -Start with load out and party as per normal in base game.
📊 Mod Details
- Game
- Mountandblade2bannerlord Mods
- Author
- Citillara
- Version
- 1.2.1
- Downloads
- 59,656
- Endorsements
- 658
- Category
- Gameplay
- Created
- 4/1/2023
- Updated
- 8/9/2024
🔧 How to Install Mountandblade2bannerlord Mods
Download from Nexus Mods.
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Visit the official mod page for specific installation instructions for this mod.
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