The Last Days PATCH from 3.0 to 3.1 (MnB1.011)

⭐ — (7 endorsements) 📥 141 downloads 📌 v3.1 📅 1/30/2012
⚪ Last updated 2012

By Merlkir · Modules

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/30/2012 📅 Created: 1/30/2012

🔍 Analysis

  • 🏆 #118 of 330 Modules mods in this game by downloads

📋 About This Mod

http://vcg.isti.cnr.it/~tarini/files/mab/TLD_logo.png THIS IS A PATCH FROM 3.0!! Should be installed on existing 3.0 version! NOT SAVE COMPATIBLE! Sorry, tried our best to have it

THIS IS A PATCH FROM 3. 0!! Should be installed on existing 3. 0 version! NOT SAVE COMPATIBLE! Sorry, tried our best to have it compatible, but MB is a bugged game.. :) Installation: 1. Extract to your Modules\TLD folder, overwrite when asked 2. Run IronLauncher to launch game as usual. Or, if you used manual install previously, put brf files from Modules\TLD\Data\ to MB\CommonRes\, and put mb.fxo from Modules\TLD\Data\ to MB\ TLD 3. 1 changes Major updates: - Massive music update - Strategy: -- More aggresive AI in campaigns and sieges; riskier attacks against very weak factions -- Highly-ranked players can suggest siege targets to marshalls -- Last-stand guardian parties spawn when a faction is almost crushed (allowing to defeat it by defeating the guardian party) -- All new Lorien armours Minor updates: - New battle scenes and landmarks - Hit-boxes revamp - Evil companion dialogs (Bolzog by Amman, the rest by Taal - thanks guys!) - Companions cost influence - Rhun and Gundabad parties made tougher, less camps are immediately siegable - Factions stop regenerating strength when brought down under 500 - Marshalls will engage in defensive patrols against enemy patrols, not just lords - New sounds: quest events, lord deaths, rank promotion - Captured dwarves in chains - Gondor Lords hire more of their native (fiefdom-specific) troops - Meshes optimizations (redundant vertices), especially LODs Fixes: - Party members exchange problems fixed? - Lost companions can be always rehired - Corrupt save problem delayed by spawning less parties less frequently - Several sticky map places fixed (including Aldburg) - Parties getting stuck in rivers get unstuck every few days (doesn't solve all map problems) - Empty parties get removed every few days - Empty volunteer parties removed from destroyed towns - Plenty of other stuff A preliminary start up guide, which includes an install guide, can be found in the TLD 3. 1 Manual FAQ.pdf

IMPORTANT: this version is a work in progress, not a final product!

It should be playable to the end, but certain quantities of bugs are expected. Also, tuning and balancing problems. Hotfixes are also likely in the very near future. Troubleshooting: Problem: crashes at start-up saying something about "windy-flora"? This Mod has to launched with the Iron Launcher ("IronLauncher.exe") that comes with it, not the usual "Mount and Blade.exe". You can find it inside the TLD module folder. News: if that doesn't work, try right-clicking on it and "run as administrator". Problem: the Iron Launcher doesn't work Answer 1: You got that this mod is for 1. 011, right? Answer 2: Be awaree that it sometimes takes a while to kick in.) Answer 3: Failing everything else, there is a sequence of steps you can do t

📊 Mod Details

Game
Mountandblade Mods
Author
Merlkir
Version
3.1
Downloads
141
Endorsements
7
Category
Modules
Created
1/30/2012
Updated
1/30/2012

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