Sword of Damocles - Invasion 4.1 Final #2

⭐ — (7 endorsements) 📥 154 downloads 📌 v4.1 Final 📅 4/15/2009
⚪ Last updated 2009

By Mordachai · Modules

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/15/2009 📅 Created: 4/15/2009

🔍 Analysis

  • 🏆 #110 of 330 Modules mods in this game by downloads

📋 About This Mod

Out of the ashes of your defeat, forge a new empire to rival that of the invading IEF! Tons of new and polished kingdom management features for M&B. Features[]Fixed the incorrectly named player party issue (simply rename yourself, and your party will fix its name). []Added caravans for the player's nation. Once you have a town, you'll eventually start seeing caravans operating for your kingdom. []Fixed bug where it would allow a Marinian player to repeatedly build Bourgeois Chapters at his castles. []Added Lords Assigned Fiefs Report - tells you what you've assigned to whome, and what its current propserity is. []When you assign fiefs viz. your Chancellor, you can tell instantly how many fiefs a given person has, and what their relation to you is. []You are not charged for the privilege of resting in your own lords castles & towns, []Added all of the new backgrounds from Shjn: Character creation, marketplace, construction, zealot, etc... []Your lords no longer gets a relation bonus from castles (they're a financial burden, as well as a privilege, so they're a net zero modifier). []You now get new lords at random (so you don't recruit the exact same lords in the exact same order, game after game). []Lords start with a modicum of cash (400 denars). So they will need a fief in order to have more than a very limited army. []Improved fief reports to tell you how many taxpayers are there, and to report the health of the province. []Completely revamped the health system. It now updates weekly, based on this formula: []Village Health: Manor +5, Mill +5, Monestary +5, Cattle -1 each, land quality -10..+15, -1 per 10 population over 250 []Town Health: Guild -15, University +10, -1 per 30 population over 1500 []When you ask a prisoner to join you, you only have a chance of getting a single point of renown based on the level of the troop that joined you. Expect to get renown more rarely through that channel. []The chance that a troop will join you is inversely proportional to their level. The higher the level, the less chance they'll betray their own and join you. []Many beautiful additions from Shjn! []Troop trees are now better normalized (an upgrade version of a troop will never be less powerful than their novice counterpart). []Homeland troops have been nerfed a little. Should help to balance the game a bit. []Schools have been replaced by Inns. Inns continue to improve relations with the local populace (who doesn't like beer night). []There are summary messages for many of the periodic events (such as mills improving your properties), which are shown once in place of per-village, if you've chosen "fewer messages" in the Report>Options menu. []Alchohol is now a food item, but it comes in small amounts. []The player is warned when they're down to less than three days of rations or less. []You are notified via a messenger of Bandit infe

📊 Mod Details

Game
Mountandblade Mods
Author
Mordachai
Version
4.1 Final
Downloads
154
Endorsements
7
Category
Modules
Created
4/15/2009
Updated
4/15/2009

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