Obj file to M&B map.txt converter

⭐ — (1 endorsements) 📥 93 downloads 📌 v1.0 📅 4/15/2010
⚪ Last updated 2010

By Tul · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/15/2010 📅 Created: 4/15/2010

🔍 Analysis

  • 🏆 #30 of 82 Utilities mods in this game by downloads

📋 About This Mod

Thorgrim's map editor is extremely buggy, even exporting colour map doesn't work for me making using this tool as a main map editor impossible. So that's why I decided to make this very simply converter. It is a totally different way of creating strategy map for M&B. Personally I found it more effective and powerful then using Thorgrim's map editor but it's also more complicated and require vast knowledge of 3d modelling. It allow us to model a map in any 3d modelling program or sculptor, cover it with materials and then to export it into M&B. Thorgrim's editor also can import an obj file but it doesn't import materials so it's not very useful. I made this converter for myself but maybe some other guys will find it useful so here we go. I tested it only with Wings 3d. Here is a correct workflow: -a bottom side of the model must have a 'hole' material, -cover a model with materials provided in 'map.obj' (only their names are important), -export a map as 'map.obj'. The model must be quadriangulated (not triangulated but it can be triangulated). Converter will triangulate it for you. I made this because triangulation in Wings is around 2000 times slower then mine :) With huge models like a map it can be really annoying. I don't have to remind that modelling with quads is much more effective then with triangles. -put the file and converter in the same folder, run converter, -put the output 'map.txt' file in your module folder, -the program require . NET Framework 2. 0 This tool works with Warband. The package includes a referential Wings file and obj file. They are fit to warband so there shouldn't be any positioning problems in warband. For Wings 3d users: remember to import and export the file with swapped x and y axes. Scale factor should be set to 1. 0. Below are the names that materials must have: ocean mountain steppe plain snow desert desert_forest river steppe_mountain steppe_forest forest snow_forest deep_ocean Here's the link to Taleworlds thread: http://forums.taleworlds.com/index.php/topic,57117. 0.html

📊 Mod Details

Game
Mountandblade Mods
Author
Tul
Version
1.0
Downloads
93
Endorsements
1
Category
Utilities
Created
4/15/2010
Updated
4/15/2010

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