Mapadder3

⭐ — (1 endorsements) 📥 24 downloads 📌 v1.0 📅 9/20/2011
⚪ Last updated 2011

By Nireco · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/20/2011 📅 Created: 9/20/2011

🔍 Analysis

  • 🏆 #60 of 82 Utilities mods in this game by downloads

📋 About This Mod

If you are looking for an easy tool to add maps, you might want MapPackApplier instead. MapPackApplier also has a newer engine for adding the maps. Mapadder 3 is capable of adding multiplayer scenes into already compiled modules (I didn't include the ability to edit module code which was in mapadder2). Mapadder2 was mainly for my own use and thus likely not comfortable or easy to use for other people. Mapadder3 is a new try and aims to help other people more than myself. For a simpler tool, check http://www.mbrepository.com/file.php?id=3276 To be safe, back up your module beforehand. I did test this tool and it should work, but it's better to be safe. Also, the tests were not extensive, so some bugs might have escaped them. The zip packet includes:

  • []Windows build (built with py2exe) []Necessary DLLs (at least should contain) []zip packet with source code for anyone interested.
PyQt4 python library was used to construct the user interface. To add a map into module:
  • []Start mapadder []Load module you want to add map to []Load the header file for your map []Save module []Quit mapadder []Copy the .sco files with correct names (scn_.sco, the program also tells this in the info box) into module's SceneObj folder. []The map should now be in the module
Header files (Example below) contain first line defining map name. Then four lines, which most likely can be copied from the scenes.txt in warband module folder. You should know which map you started to edit when you started to create a new scene. Copy the four lines corresponding that map into the new header file. Next is a line with text "gamemodes" after which is listed all the game modes available for your map. Below is a list of game mode names to use in headers. headquarters mean conquest mode. deathmatch includes team deathmatch and duel (they can't be separated in Native). Use exactly those strings and one per line with no extra characters (whitespaces are allowed). Or don't initially define any game modes, edit them into the map with the mapadder3 and save headers.
  • []siege []deathmatch []battle []capture_the_flag []headquarters []destroy
name Ruins scn_multi_scene_1 multi_scene_1 256 none none 0. 000000 0. 000000 100. 000000 100. 000000 -100. 000000 0x00000001300389800003a4ea000058340000637a0000399b 0 0 outer_terrain_plain gamemodes deathmatch battle destroy capture_the_flag headquarters If you need more examples, load Native into the program and write the headers. Top row contains buttons for main actions: Load module, Load headers, Write headers, Save module, Quit. Write headers will write a header file for every map currently loaded into a directory. Left side contains the maps which are in the module or which will be after saving. Center area will be explained later. Right side contains maps

📊 Mod Details

Game
Mountandblade Mods
Author
Nireco
Version
1.0
Downloads
24
Endorsements
1
Category
Utilities
Created
9/20/2011
Updated
9/20/2011

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