Expanded Gameplay mod

⭐ — (7 endorsements) 📥 71 downloads 📌 v2.11 📅 4/26/2006
⚪ Last updated 2006

By Chel · Gameplay Mechanics

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/7/2006 📅 Created: 4/26/2006

🔍 Analysis

  • 🏆 #40 of 88 Gameplay Mechanics mods in this game by downloads

📋 About This Mod

Expanded gameplay mod I tried to create a world where some enemies are much tougher than your level 1-5 character and you will need to work your way up to levels 20-25 and collect the powerful items to be able to compete with the best of

Expanded gameplay mod I tried to create a world where some enemies are much tougher than your level 1-5 character and you will need to work your way up to levels 20-25 and collect the powerful items to be able to compete with the best of them. To do this I planned out a tiered structure of equipment, where the current M&B items are Tier1, and I will add up to three more tiers of items. For every armor, horse, and weapon there are up to 4 different versions, with each one about 40% better than the previous one. Also redone the equipment of all enemy troops to give them more of their own characted. Make sure to look at the version history to see other important changes. And you can download terrain texture pack here:http://forums.taleworlds.net/index.php/topic,11451. 0.html To install unzip into your Mount&Blade/Modules/ directory so that you get /Mount&Blade/Modules/ExpandedGameplay/ (mod files) Features

  • [][]four times as many items as in vanilla M&B with progressively increasing power and requirements[]redone major factions of the world. Emphasized and narrowed combat styles of the factions[]includes Raptor's weapons and some luigi's models, thanks to them both[]about ten new troop types spread over the factions to train and fight[]ability to readily rescue steppe, khergit, sea raider, dark and bandit troops into your party[]overall a more fierce combat atmosphere in battles and some enemy parties will challenge even high level characters.[]five new starting classes.
  • for more features look at the version history.
File History0. 9 Test version, to help me see what other people think of balance. Wed, Apr-26-2006 0. 91 -Reworked sea raider parties -Added another low level troop to fight near Zendar -Fishermen will upgrade into sea raiders, but it will take a while -Significantly beefed up Manrid and Borcha and gave them goods so that you can get some gold when you equip them. -Small change to steppe bandits, vaegir and swadian troops Wed, Apr-26-2006 0. 92 -Increased the number of prisoners carried by enemy parties Wed, Apr-26-2006 0. 93 -Fixed war parties to include some ranged units. Also slightly increased their prisoners. Thu, Apr-27-2006 0. 95 -Fixed some unnecesary equipment on a few troops. -Reworked vaegir/swadian peasant, farmer, and townsman equipment. -Tweaked watchman/spearman/heavy spearman eqiupment Thu, Apr-27-2006 0. 96 -Reduced the shield durability significantly, you should see shields being splintered and flying off the troops around you sometimes now. -Increased Borcha's pathfinding and spotting skills by 4, you should be able to chose your fight better now. -Fixed a couple more inconsistencies I found. Fri, Apr-28-2006 0. 97 (new game not required) -Fixed khergit guards and khan. They

📊 Mod Details

Game
Mountandblade Mods
Author
Chel
Version
2.11
Downloads
71
Endorsements
7
Category
Gameplay Mechanics
Created
4/26/2006
Updated
6/7/2006

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