Europe 1200 2.33
⚪ Last updated 2010🔍 Analysis
- 🏆 #78 of 631 Miscellaneous mods in this game by downloads
📋 About This Mod
Third and last patch for the Europe 1200. Changelog: Major: -Added The Principality of Halych as a new faction. -Added The Dutch Counties as a new faction. -New AI improvements, while on campain, the AI wont suddenly leave you for no
Third and last patch for the Europe 1200. Changelog: Major: -Added The Principality of Halych as a new faction. -Added The Dutch Counties as a new faction. -New AI improvements, while on campain, the AI wont suddenly leave you for no reason (All credits go to Rubik, read more here: http://forums.taleworlds.com/index.php/topic,99792. 0.html). Minor: -Vlastela now uses javelins instead of bows. -Alot of helmets that was not accesable before can now be bought in stores. -Increased number of bandits. Fixed: -If you had Bulgarian culture, your vassals wouldn't build up armies. -Some banners had the wrong background color. -Some lords didn't have shoes indoor. -When the player conquered a castle, all villages given to the players vassals would become the players again. (I belive this one will make some players very happy). -Lombardian Militia Archer had the name French Militia Archer in pluralis. -Fixed speed rating for the bill. -Fixed a potentional crash. -Gusars didn't have shields. -Fermanagh was attached to the wrong center (Dublin, was supposed to be attached to Galway). -Margery Kempe was spelled as Magery Kempe.
📊 Mod Details
- Game
- Mountandblade Mods
- Author
- cruger
- Version
- 2.33
- Downloads
- 227
- Endorsements
- 20
- Category
- Miscellaneous
- Created
- 3/12/2010
- Updated
- 3/12/2010
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