Entrenchment kit ver. 1.3
⚪ Last updated 2010🔍 Analysis
- 🏆 #41 of 88 Gameplay Mechanics mods in this game by downloads
📋 About This Mod
ENTRENCHMENT KIT Author: Tempered Version: 1.3 Module System version: 1.011.0 This kit adds an option to the camp menu to quickly entrench your camp site. If attacked while entrenched, you will fight from a fortified position. Not very
ENTRENCHMENT KIT Author: Tempered Version: 1. 3 Module System version: 1. 011. 0 This kit adds an option to the camp menu to quickly entrench your camp site. If attacked while entrenched, you will fight from a fortified position. Not very useful for cavalry heavy armies, but very effective for armies with plenty of archers or that need to defend against cavalry. If ,while camping, you are attacked and did not take the time to entrench your position, you will fight at a disadvantage. Currently there is a different camp fortification setup for each terrain type. I may expand this in the future based on the parties engineer skill and time spent entrenching. Each camp scene has a hand made walk mesh that will help the attackers and defenders deal with the fortifications. There are no invisible walls or ai barriers used. For the most part, it works pretty good. You will occasionally see a few agents do something stupid, like run into a wall of spikes or drown themselves in a river. FUTURE PLANS Create default camp scenes without fortifications to simulate being unprepared for an attack. Scenes created but need to be edited. Add supply penalty for enemies over running encampment. Stop missle resupply if enemies have over run encampment. Make entrenchment option for castle/town sieges. Make random entrenchment scenes for each terrain type and continue work on current scene files. INSTALL I have included the source code and a compiled version of native with the kit installed. To install the compiled version, extract the Native_entrenched.rar file. Cut and paste the extracted folder into your modules directory. You should not be prompted to overwrite anything, if you are, just say no. If you are a modder and want to add this to your mod, you should already know how to install it. Everything you need is in the source code folder. I do not have time to give step by step instructions on how to cut and paste from the .py files. I have included only the files that have been changed or added. All changes have been noted with the key word Tempered. Permission Do with it as you see fit, no need to ask. Credit for the work would be nice, but I won't hunt you down or kill your dog if it is not given. That is all. Version History 1. 0 Initial release Feature list: Added the following scenes: scn_entrenched_plain.sco scn_entrenched_plain_forest.sco scn_entrenched_snow.sco scn_entrenched_snow_forest.sco scn_entrenched_steppe.sco scn_entrenched_steppe_forest.sco Added drowning to water levels above head height in entrenchement scenes, mounted and unmounted. Note that drowning horses were not implemented. Scripting changes to many parts of the module system. Added missle resupply to players party while in entrenchment. Change morale cost for entrenchment to -5. 1. 1 Added the following scenes: scn_not_entrenched_plain.sco scn_not_entrenched_pla
📊 Mod Details
- Game
- Mountandblade Mods
- Author
- Tempered
- Version
- 1.3
- Downloads
- 71
- Endorsements
- 5
- Category
- Gameplay Mechanics
- Created
- 11/1/2009
- Updated
- 1/22/2010
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