About Calradia at War
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Calradia at War is my attempt at 'the completion' of Mount & Blade Native. It will add a lot of functionality and allow for the completion of new quests for the Neutral Zendar faction. My main goal is to add variety and make the game more exciting.
Features
- []New companions[]New troops[]New horses, weapons, armour[]New quests[]New locations[]Custom settlements
File Historyv1. 6. 0 - Nov 29, 2009
Wicked Shot's v0. 675 Custom Settlement Code - fully integrated with regular system
Highlander's Base Kingdom Management Code
kt0 + jik + keedo's Kingdom Management Reports
hessu's Castle/Town Troop Recruiter
Jebadiah Q's Companion Overview
Martin F's Dueling Lord's and Companions
Village Mills give bonus 1xweek instead of just once
Geoffry's Ashes Party Patrols - Have to earn it in Zendar quests
Tempered's Camp Entrenchment Kit- have to earn in Zendar quests
Cd Vader's moveable watchtowers - have to earn in Zendar quests
OSP Cloaks and Helms - people wanted more helms
Nick Altman's Siege Pack - Castle Improvements
Village pallisades can now be built that make village harder to loot
Village watchtowers provide less protection but launch protectors
Village elders can now retire your troops there, thus garrisoning town
Village schools give bonuses every week, not just once a month
CaW troops/armour/weapons/quests/companions from previous versions
Chel's Combat abilities - not fully integrated yet. in future versions have to earn them
Cd Vader's Item skill bonuses - ie. See Zendar Sword/Armour
Access town/village guildmaster/elder from menu - many asked for it
Incomplete - two of four planned minor factions - only first armies - Sing/Caliphate - should be relatively challenging, let me know
Probably other stuff I did not write down
File Historyv1. 5. 8 - Jan 10, 2009 (Bugfixes Mostly)
- Switched custom settlement scenes to newer, nicer looking ones. Still using v5. 0.
- Oath renewal message no longer shows up.
- Merge parties. Now merged parties automatically unmerge after a week.
- Mercenary parties actually follow orders now making them useful.
- Troop auto-dismount bug fixed. They should never dismount unless you tell them too.
Also goes for enemies, if small % mounted, should stay mounted.
- Khergit barbed lance now usable on foot.
- Zendar farmers and desparate peasants now can be added to settlements. Might get
rid of it, since it makes settlements grow very fast.
- 'I kill travellers' dialog fix.
- A few other minor fixes and tweaks.
v1. 5. 7 - Jan 4, 2009
- Fixed bandit lair bandits freezing text bug
- Made spies quest only need 3 s