Betrayal at Calradia - a Midkemia Mod

⭐ — (3 endorsements) 📥 71 downloads 📌 v0.2 📅 2/6/2009
⚪ Last updated 2009

By HokieBT · Modules

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/15/2009 📅 Created: 2/6/2009

🔍 Analysis

  • 🏆 #155 of 330 Modules mods in this game by downloads

📋 About This Mod

This mod is based on Raymond E. Feist's books about Midkemia. It is currently in a BETA testing phase. The Story A magical rift has opened between the worlds of Kelewan and Midkemia allowing the Tsurani Army to invade the land. After nine years of fighting against the Kingdom Army the Tsurani have managed to capture several towns and castles and continue to bring more armies through the rift. With the Kingdom armies weakened, the Brotherhood of the Dark Path has started to attack from the North, and the Empire of Great Kesh has started to attack from the South, both hoping to expand their land. Factions - Eastern Kingdom of the Isles - Western Kingdom of the Isles - The Empire of Tsuranuanni - The Empire of Great Kesh - Brotherhood of Dark Path (Moredhel Elves) ==================================================== BETA TESTING NOTES This is a beta/alpha release intended for people to do testing and give feedback on the progress so far. The 'core' of this mod has been created (factions, troop tree, world map, etc) but there is still more work to be done especially with equipping the troops with armor/weapons. This means that since only a few items have beeen given to troops the loot after battle will be very limited for now. There are other issues like the Western Kingdom and Eastern Kingdom can make war with each other and the mercs and outlaws have not all been modified yet. The source code is included in the ModuleSystem folder so if anybody wants to help out with the coding or modifying the map further than it would be a big help. Also, it has been a while since I have read these boots so if there are any major mistakes or other suggestions then feel free to post them. TROOPS AND ITEMS Troop tree's have been created for all factions and they have been very quickly outfitted with weapons and armor. My original concept was that we could use a majority of items from the native game but just re-name them and change their stats. For example, a lot of the lamellar armor was renamed and use for the Tsurani and the tribal warrior or fur tunics used for Kesh. A lot of native items like armor, weapons, shields, etc, could also easily be re-textured for each faction. I started re-naming and modifying stats on items (these are all at the bottom of the items file) but this process is not complete. I have also included two of the OSP packs for horses to add variety but these have not been given to any troops yet. We could also use help with specific suggestions on what type of items each troop needs, what native items could potentially be re-textured, etc. Help with equipping troops, re-texturing items, or anything else would also be appreciated. MAP Movement on the map may be more difficult since there haven't been any bridges placed yet. The enemy may be able to run away to inaccessible area's on the edges of the map so we may need to add rivers/mountains to all edges. Cstles/towns have been re

📊 Mod Details

Game
Mountandblade Mods
Author
HokieBT
Version
0.2
Downloads
71
Endorsements
3
Category
Modules
Created
2/6/2009
Updated
7/15/2009

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