Economy Rebalance
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #87 of 118 Miscellaneous mods in this game by downloads
📋 About This Mod
Rebalances the Motor Town economy to elongate the progression curve and encourage extended gameplay in early game vehicles.
It's yet another economy mod! But you won't find any easy millions here. This mod is expressly created to stretch out progression by making the payments for jobs smaller, and reworks all level requirements for all vehicles. I will keep balancing as I play, and we should end up with a cohesive economy that works in the long term.
Game Version: 0. 7. 16, Build 934
Full list of changes so far:-
Global Changes
- Increased rental costs for all vehicles; 5 hours of renting is the full vehicle value
- Increased profit share to vehicle owner for all vehicle types, except for trailers (for now)
- Payment per kilometre for palletised, bulk, and liquid goods are a twentieth of the vanilla value
- Payment per kilometre for boxes, single crates, and single sacks are an eightieth of the vanilla value
- Cargo base payments have been removed
- Cargo scaling based on weight has been removed (for now)
- Adjusted prices of many vehicles, based on their carrying capacity
- Reworked level requirements for all vehicles
- Payment per 100 metres is now a tenth of the vanilla value
- Reworked level requirements for all vehicles
- Adjusted prices of some vehicles
- Taxi, and Limo, licences now have a level requirement before they can be placed an any vehicle (i.e. you have to play with the provided cars until you can make any other car a taxi or limo)
- Reduced the cost of the Taxi, and Limo, licences
- Payment per 100 metres is now a tenth of the vanilla value
- Reworked level requirements for all vehicles
- Adjusted prices of some vehicles
- Payment per 100 metres is now a tenth of the vanilla value
- Base payment is now a tenth of the vanilla value
- Reworked level requirements for all vehicles, based on their passenger capacity
- Adjusted prices of many vehicles
- Reworked level requirements for all vehicles
- Payment for vehicle delivery jobs (vehicles collected at the docks) have been reduced, and rescaled in line with the space they take up on the trailer
- Removed base payments for rescue jobs
- Reduced base payments for towing, and rescue jobs
- Reworked level requirements for all vehicles, based on their towing ability
- Adjusted prices of all vehicles
- No more tutorial quests should spawn after completing the one to get into the starting Tuscan
- Standard vehicles, i.e. those without a dedicated job role, have had all driving requirements removed
- Adjusted prices of many standard vehicles
- Adjusted prices of purchasable vehicle attachments
- Adjusted prices of vehicle performance and customisation parts
- Adjusted prices of usable player items
- Adjusted spawn rates for various vehicles in traffic
📊 Mod Details
- Game
- Motortownbehindthewheel Mods
- Author
- Brian
- Version
- 0.15
- Downloads
- 196
- Endorsements
- 4
- Category
- Miscellaneous
- Created
- 11/2/2025
- Updated
- 11/15/2025
🔧 How to Install Motor Town: Behind The Wheel Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Motor Town: Behind The Wheel →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Motor Town: Behind The Wheel commands, item IDs, and more.
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