Units and Vagueness

⭐ — (45 endorsements) 📥 513 downloads 📌 v0.9.8 📅 11/17/2020
⚪ Last updated 2021

By Insicht · User Interface

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/11/2021 📅 Created: 11/17/2020
⚠️ Install Order · 4 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗
3📦 MGE XE Find it →
4📦 MWSE Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 8.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #53 of 103 User Interface mods in this game by downloads

📋 About This Mod

I always wondered how one could swing swords weighing 80 or carry packs weighing 700 kilogram or pounds. I am sure I am not alone. Then by pure stroke of genius I figured the vanilla weight unit is neither in kilograms, nor pounds, but actually in hectogram. Hectogram is 1kg / 10, so 100g. Don't believe me? See for yourself:

a player characters carry weight of let's say 400 x 100g  =>  40 kilogram

a two-handed sword, weight 60 x 100g  =>  6 kilogram

an alchemy ingredient with weight 0,01 x 100g  =>  0,001 kilogram  =>  1 gram

Sounds much more reasonable, doesn't it?

I'd wager the devs had decided on this, because it enabled a universal (unitless) unit, for both small and big items, that didn't have too many zeros before or after the comma, keeping it simple. And that was good enough until now ...

This mod allows you to enable unit conversion for Metric and Imperial units, or omit the numbers for Roleplay purposes.

With the 0. 9. 8 update, there are now options to display gold values as obscure numbers, or vague Roleplay labels, or both in concert.

Changelog v. 0. 9. 8 (Feb 11th, 2021)

===================================

- added Gold Value Uncertainty as the second major feature (see Features section below)

- added more controls to the MCM, f.i. a way to disable the Value/Weight-Ratio element

- reworked the MCM with dropdowns and descriptions, etc

- reworked wording on some Roleplay labels, added new ones for small values

- small tweaks here and there

Changelog v. 0. 9. 5 (Jan 28th, 2021)

===================================

- mod is now a standalone, independent from UI Expansion

- kept support for UI Expansion capacity bar

- expanded conversion to small units to all values below 1kg or 1lb, with the aim of avoiding decimal points (850g is more readable than 0. 85kg on first glance)

- introduced stack weight on items outside the inventory

- introduced option for stack gold alongside stack weight

- made the translation read out the morrowind.ini instead of tes3.getLanguage(), which wasn't working (took the function from abots qqqbbbs Non Clairvoyant Nerevarine)

Changelog v. 0. 9. 1

==================

- fixed MCM not working

- included keys in weight display (they were excluded in original UI Expansion), because at least one key in main quest has a weight of 5. 0 in Vanilla units

Installation

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🤖 AI-enhanced — based on mod data

Units and Vagueness is a UI mod for Morrowind that converts weight units and adds level-based gold value uncertainty. It offers many options for a more nuanced interface and runs independently of UI Expansion 1.2, requiring MGE XE with a recent MWSE version. With 45 endorsements and 513 downloads, it's a niche utility for modders seeking deeper UI customization.

✨ Key Features

Adds weight unit conversion to the UI.
Introduces level-based gold value uncertainty.
Provides lots of options for nuanced and contextual UI.
Runs independently of UI Expansion 1.2.
Requires MGE XE with a recent MWSE version.

📊 Pros & Cons

✅ Pros

  • Niche but functional: 45 endorsements from a small dedicated user base.
  • Adds a unique layer of realism with weight conversion and value uncertainty.
  • Independent of UI Expansion 1.2, so it won't conflict with that popular mod.

⚠️ Cons

  • Last updated in February 2021 — may be outdated for current MWSE versions.
  • Requires MGE XE and MWSE, which adds setup complexity for new modders.
🎯 Is This For You?
For Morrowind players who want a more immersive and nuanced UI, especially those who enjoy role-playing with realistic weight and gold value mechanics. If you're a UI purist who prefers clean, simple interfaces, this mod might not be for you. Skip if you're not comfortable with MGE XE and MWSE dependencies.
📦 Install:Hard· 15+ minutes

💡 Beginner Tips

  • Ensure you have the latest MWSE version compatible with your Morrowind install, as this mod relies on recent MWSE features.
  • Use a mod manager like Wrye Mash or Mod Organizer 2 to handle file placement and avoid overwriting other UI mods.
  • Test the mod with a new save or after disabling other UI mods to see the changes clearly before integrating into your main playthrough.

📊 Mod Details

Game
Morrowind Mods
Author
Insicht
Version
0.9.8
Downloads
513
Endorsements
45
Category
User Interface
Created
11/17/2020
Updated
2/11/2021

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

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