Truewind - Weapons and Combat Complete Overhaul
⚪ Last updated 2022⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #29 of 48 Weapons mods in this game by downloads
📋 About This Mod
I was always disappointed with how useless most of Morrowind weapons were. Still can't understand, why Bethesda made a lot of well designed weapons with great variety, while giving them unusable damage. In effect I have never used them and tried to get an ebony or daedric one as fast, as I could. So the only ones, who used iron, steel or silver standard, were NPC's or foes. In consequence I took scarcely a damage from them, having a powerful weapon in my hand at the same time.
Ebony, glass, daedric or popular artifacts - all of them are boring for me after all the years I had played.
I made it for my own use, but decided to upload it on Nexus as my first mod.
What does this mod change exactly?
- Gives more damage to iron, silver, steel and other weapons(I think you can kill a man with every blade).
- Axes are now more deadly. Much more than swords, but swords have bigger range and are a little bit faster.
- Warhammers are more deadly than most axes, but slower. They have longer range though.
- Most long blades are truly long now. Sabers are faster than longswords, but longswords are longer.
- Shortswords have the longer reach that daggers now, but still are slower.
- Broadswords are now usable. In vanilla game they are a complete trash. Made, I suppose, only for an exposition. I gave them a damage similar for axes, but they are also slower than other swords.
- I increased damage of most bows. I have the impression, that in vanilla game exist only four types of them: the bonemold bow, the bow of shadows, the daedric one, and the Auriel's bow. Others are toys.
- Some of silver weapons are slightly faster than the normal steel.
- The damage of some overpowered artifacts is reduced a bit, but they are still good enough.
- Tamriel Rebuilt version available!
The details of technical changes of most weapons.
As the great majority of players already know, nearly all weapons has the same range in Morrowind, which is 1. It means, that the claymore has the same reach as a dagger, which is silly enough to installing my mod.
Blades range is higher now. Look below.
Claymore - 1. 4
Longsword - 1. 2
Saber - 1. 11
Broadsword - 1. 12
Daggers reach is decreased to 0. 88. Their vanilla reach is 1, so it make them as long as shortswords(which are slower and thus useless).
Two handed axes have little more range than one handed now. 1. 06 to 1.
The range of most warhammers is now reduced to 1. 2. Only The Sixth House Bell Hammer and Daedric Warhammer have higher range(about 1. 4). All of them are slower now, but deal more damage than axes(0. 95 and 0. 9 for longer ones).
Reduced range of one handed blunt weapons. 0. 99 for maces and 0. 93 for clubs.
Truewind - Weapons and Combat Complete Overhaul rebalances most weapons in Skyrim, adjusting damage, speed, and reach to make iron, silver, steel, and imperial weaponry viable throughout the game. With 46 endorsements and 1,424 downloads, it's a niche overhaul for players who want a more balanced early-game experience without relying on artifacts.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-tested with 46 endorsements and over 1,400 downloads—solid for a niche overhaul.
- Focuses on early-game balance, so you can actually use that iron sword without feeling gimped.
- Simple concept: tweak stats to make standard gear viable, no bloat or extra systems.
⚠️ Cons
- Last updated in June 2022—might be outdated for the latest Skyrim patches or AE.
- No detailed patch notes or compatibility info, so you're flying blind on what exactly changes.
- Small mod with limited feedback—only 46 endorsements means fewer player reports on bugs or balance issues.
For Skyrim players who are tired of rushing to Daedric artifacts and want early-game weapons to feel rewarding. Also for those who enjoy combat overhauls that tweak stats without adding complex mechanics. Skip if you're on the latest Skyrim version and want guaranteed compatibility.
💡 Beginner Tips
- Since it's a plugin, place it in your load order after other combat mods to avoid conflicts.
- Check if your Skyrim version is pre-AE—this mod hasn't been updated since 2022, so it may not work with the latest updates.
- Test with a new save or after starting a fresh character to see the balance changes clearly.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- hjalmir
- Version
- 1.0
- Downloads
- 1,424
- Endorsements
- 46
- Category
- Weapons
- Created
- 6/27/2022
- Updated
- 6/27/2022
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.
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