Toxicity

⭐ — (29 endorsements) 📥 412 downloads 📌 v2.2 📅 12/17/2011
⚪ Last updated 2011

By krol · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/23/2011 📅 Created: 12/17/2011
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #312 of 411 Gameplay mods in this game by downloads

📋 About This Mod

Toxicity v2. 2 =========== Change Log =========== 2. 2 - Fixed a problem with toxicity decay on rest that was introduced in 2. 1. 2. 1 - Added easier/better customisation by editing the script krolToxicityCustomise. Open the script using the Morrowind Construction Set - there are detailed descriptions of the different things you can change and what effects they have. 2. 0 - Improved performance when the player has many items in their inventory. 1. 1 - Toxicity is removed when you rest (but not when you wait). Also fixed a small typo in one of the status messages. 1. 0 - Initial release. =========== Requirements =========== Requires MWSE 9. 4 or greater. (The version in your MGE will work, provided you\'re not using a super old version of MGE). =========== Description =========== Drinking potions causes alchemical toxicity! This is intended to balance the alchemy system in an immersive way by penalising heavy potion use. The more you drink, the greater the concentration of toxins in your blood becomes. Various negative effects are applied as toxicity increases. Drink enough and you\'ll die. Every potion causes the same amount of toxicity. There is a threshhold before you start seeing penalties. You should be able to chug at least two potions without any negative effects. You have to drink quite a few (at least five) before you\'ll start to receive damage. Toxicity decays exponentially (in real time played). You\'ll see significant decay after a few minutes. Alchemy and endurance stats increase your tolerance and speed up the decay. All non-alchemical beverages will not effect your toxicity. This includes all NoM beverages. I\'ll add support for other mods/beverages by request, or you can do it yourself by editing the script. Note that you\'ll need MWedit since the script contains MWSE functions. Messageboxes are displayed when your toxicity level changes significantly. These can be turned off by changing the value of the global krolToxicityMessages to 0, either in the editor or just by typing \"set krolToxicityMessages to 0\" in the console. Note that the console method must be done again each time you start a new game (but not when you load a save). Resting for 8 hours removes all toxicity, resting for less time removes a correspondingly smaller amount. Waiting has no effect. =========== Caveats =========== The mod uses the spell hit sound effects to detect potion drinking (as far as I know, it\'s impossible to detect the drinking sound in a script). The main issue is that if you drink a potion or equip a constant effect item, and then drop a potion on the ground without closing the inventory screen, you will receive toxicity for the dropped potion. This is averted if you close the inventory and reopen it before you drop potions. I don\'t think this is a huge issue since it\'s fairly rare to drink potions or equip items in the same inventory session as dropping potions on the ground. Remember kids, don\

🤖 AI-enhanced — based on mod data

Toxicity is a gameplay mod for Skyrim that adds an alchemical toxicity system, making potion use more immersive and balanced. Drinking potions causes symptoms that worsen with each potion consumed, restricting potion spam. With 29 endorsements and last updated in 2011, it's a niche mod for players seeking a more challenging alchemy experience.

✨ Key Features

Adds an alchemical toxicity system where drinking potions causes symptoms.
Symptoms worsen with each potion consumed, restricting potion use.
Aims to balance alchemy by making potion use more immersive.

📊 Pros & Cons

✅ Pros

  • Immersive mechanic that makes potion use feel more realistic.
  • Adds a new layer of strategy to alchemy and combat.
  • Lightweight mod with a simple concept (29 endorsements).

⚠️ Cons

  • Last updated in 2011 — likely incompatible with current Skyrim versions.
  • Low endorsement count (29) suggests limited testing and community feedback.
  • No documentation provided by the author, so install and usage may be unclear.
🎯 Is This For You?
For Skyrim players who want a more challenging and immersive alchemy system, especially those who feel potion spam trivializes combat. Skip if you prefer vanilla potion mechanics or want a well-maintained mod with active support.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check the mod's file date (2011) and ensure your Skyrim version is compatible, as old mods often break with updates.
  • If using a mod manager, install manually by dropping the files into your Data folder to avoid conflicts.
  • Test the mod with a fresh save to see how toxicity affects your playstyle before committing.

📊 Mod Details

Game
Morrowind Mods
Author
krol
Version
2.2
Downloads
412
Endorsements
29
Category
Gameplay
Created
12/17/2011
Updated
12/23/2011

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

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